v146 Turn 0 Losing Gold

lukeloh

Chieftain
Joined
Oct 6, 2010
Messages
58
Noticed this in 145.4 as well. Not sure if this is intended, but reporting just in case. Very easy to reproduce.

Turn 0
Found first City.
GPT shows 0(+13) (+15 for free, -2 for Maintenance)
Current Gold = 0
Click End Turn.

Turn 1
Message pops saying Losing Gold! (You are losing gold, if it drops below -5GPT you will need to disband units)
GPT shows 0(+13) (+15 for free, -2 for Maintenance)
Current Gold = still 0

Gold increments correctly per turn thereafter. So in essence this bug (assuming unintended) removes all player income on Turn 0. Net loss is 13 gold.

I used IGE (In-Game Editor) and verified that the AI suffers from this handicap as well. However this actually works to the AI's advantage since AI GPT (at least on Emperor difficulty) is between 1-6, depending on how many units they spawn at start. The human player loses more gold on Turn 0.

In practical terms, the human player has to wait one extra turn to buy the first Monument, Scout or Worker. Not earth-shattering from a balance perspective, just want to point out in case this is unintended.

If intended, would it be possible to do something about the Losing Gold! message? Jarring to see this on Turn 1.
 
Noticed this in 145.4 as well. Not sure if this is intended, but reporting just in case. Very easy to reproduce.

Turn 0
Found first City.
GPT shows 0(+13) (+15 for free, -2 for Maintenance)
Current Gold = 0
Click End Turn.

Turn 1
Message pops saying Losing Gold! (You are losing gold, if it drops below -5GPT you will need to disband units)
GPT shows 0(+13) (+15 for free, -2 for Maintenance)
Current Gold = still 0

Gold increments correctly per turn thereafter. So in essence this bug (assuming unintended) removes all player income on Turn 0. Net loss is 13 gold.

I used IGE (In-Game Editor) and verified that the AI suffers from this handicap as well. However this actually works to the AI's advantage since AI GPT (at least on Emperor difficulty) is between 1-6, depending on how many units they spawn at start. The human player loses more gold on Turn 0.

In practical terms, the human player has to wait one extra turn to buy the first Monument, Scout or Worker. Not earth-shattering from a balance perspective, just want to point out in case this is unintended.

If intended, would it be possible to do something about the Losing Gold! message? Jarring to see this on Turn 1.

I can confirm this.

\Skodkim
 
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