v3.1

albie_123

Modding In Secret
Joined
Mar 12, 2010
Messages
1,380
Location
Sydney, NSW
First off: On the blog, it says that this version is 3.0.5 again.

But, more importantly, the leaders are all messed up. Some have their old, outdated UA's (France), some have UA's of other leaders (Bismarck) and some are obviously conflicting (Spain and Celts).

What's more, I just started a game as Bismarck and lost on turn 1. No units spawned. Celts also don't start with a spearman as told.

Issues with oases (again), posted about it in the map thread.

Also, still those numbers in front of beliefs. If they are intended, could you please tell us what the purpose is?

EDIT: Noticed a problem with the militia

Jl7kkUC.jpg
 
Thanks, fixed those issues and re-uploaded. I'd just accidentally included the leaders' text update file. It's odd I didn't notice that earlier... I played a few hours today without seeing issues.
 
With the updated file, started a game as Arabia on Communitas map, lost on turn 1.

EDIT: Doesn't seem to be Arabia's problem, started another game with the same settings and spawned. Not near desert though.
 
With the updated file, started a game as Arabia on Communitas map, lost on turn 1.

EDIT: Doesn't seem to be Arabia's problem, started another game with the same settings and spawned. Not near desert though.

I can't seem to get the sandstorm map working. Keep dying at turn 0 with random leaders.
 
The screen that shows ''Production Focus, Food Focus, etc'' is messed up. Replicable bug.
 
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