v3.3.4 Markets and Colossus don't increase trade route income

Caboose

Another Drill IV defender
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May 1, 2008
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Info on Markets and Colossus says that they increase trade route income from this city by 2. They do not.

Is this a bug? Bit confused that I found nothing on this while searching this forum.
 
Just wanna check that I'm not the only one with this issue, seeing as I couldn't find any topics about this.

The only mod I have installed is CEP v3.3.4. I would be very surprised if I'm the only one with this problem....
 
I can't find any code that would indicate that either had any functional changes from vanilla BNW other than the text changes. So I assume that they haven't and the effects will be implemented in future updates.

EDIT: Nevermind. The effects shouldn't have been changed anyway. Will start a new game and see if I can reproduce your issue.

EDIT 2: Oh wait, I guess I was right. The text has changed slightly but the effects hadn't been changed to match. The difference being that vanilla BNW has those buildings improving foreign trade routes while the CEP text has it improving domestic ones.
 
Oh. Thanks for investigating.

So, basically youre saying it hasn't been implemented in the code yet(?). Is this an oversight or? I'm a bit confused.
 
It sounds like it would be a tooltip issue, either the text is wrong or the effects haven't been amended to some design change. I don't think there was a design effect being kicked around on these to change their default trade effects though. So I would chalk it up to the automatic tooltip writer not being turned on yet.
 
Well I don't know what the solution is..but I can confirm...

Colossus does not add +2 gold per trade route.
 
Could also be related to wagon trains and treasure fleets being bugged in default BNW?
 
Yeah, it wouldn't surprise me if all the +gold from trade route effects were broken.

Does the Caravanserai work?
 
Could also be related to wagon trains and treasure fleets being bugged in default BNW?

Wagon trains and treasure fleets?

Anyway, the market and colossus should have their vanilla BNW functions of improving trade routes that other civs send to your city. This does not affect your trade routes that you send to other civs.
 
So many parts of the game are broken right now that I don't wanna play Civ anymore..=(
 
Many parts are broken by default. Which isn't encouraging. (and then there's just the strange coding decisions on yields...)

But this, yes. Could take a few weeks to wrap up the easier stuff and start the bug-fix on code and UI enhancements.
 
It really amazes me that that Firaxes only introduced two things in the expansion...Tourism and Trade Routes, and have ALL the wonders/policies related to trade routes broken. Heck, half of the new civs are designed based on these broken trade routes.
 
the +2 gold for both building's is indeed not working. Are we saying here that it is a BNW bug, or a CEP bug, because I looked through the CEP code and cannot see what might be causing this.

Edit. upon closer inspection, I think these building's are working. Is has nothing to do with domestic trade, but rather incoming trade. In my current game, I sent a cargo boat to a city with a market, and in the trade details it lists '+1 gold for me, and +2 gold for recipient city 'due to building present'. Seeing as the Colossus has the same xml tags as the market, I am sure its working in the same way. The actual text for the Colossus is completely wrong, as it states 'from here'. However, the market text is almost right, as the top little description says 'from here'-incorrect, but the more detailed description explains the above parameter (ie effects incoming) perfectly.

Or to put it another way, the trade route bonuses from either the market, or the colossus requires another civ to establish a trade route, and cannot be activated by the player who built the building. (the other part +gold, +percentage gold work fine). Due to this I think for the Colossus at least, I am going to change the trade route rates to +3, +2, so as there is a bit more incentive (the +2) for another civ to establish a trade route to the city with this wonder, and hence, activate the +3 for the owner (me) of the wonder.
 
The issue is a BNW one, but I suspect that zoommooz is right; basically the intended effect was only to boost international trade routes started by other players. This is a weak bonus, and we might want to change that intention, but if you read the text on the buildings then it sounds like this was the actual intention.
 
I can't find any code that would indicate that either had any functional changes from vanilla BNW other than the text changes. So I assume that they haven't and the effects will be implemented in future updates.

EDIT: Nevermind. The effects shouldn't have been changed anyway. Will start a new game and see if I can reproduce your issue.

EDIT 2: Oh wait, I guess I was right. The text has changed slightly but the effects hadn't been changed to match. The difference being that vanilla BNW has those buildings improving foreign trade routes while the CEP text has it improving domestic ones.

Wagon trains and treasure fleets?

Anyway, the market and colossus should have their vanilla BNW functions of improving trade routes that other civs send to your city. This does not affect your trade routes that you send to other civs.

Please see the above. The only thing that was changed for those buildings in CEP from vanilla BNW was the description and the actual effects have not been implemented yet.
 
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