V39 balance question

choum

Chieftain
Joined
Jan 2, 2015
Messages
57
Hello,

I did my last party in v37, and i'm surprised with v39. I play same map size, same ruler, etc.
On v37 begining was hard, mostly on money part, i had to compute each new town to avoid banckrupcy and build most building that bring a little money.
On v39 i have 6 towns and near 50 gold/turn and i didn't built money making buildings, i think it's too easy.

On the other end the IAs had some towns in prehistoric era in v37, and only 1 in v39...

Is it a schedule change? oy maybe a "minus" issue in code? ;)

Thanks for reading.
 
No, it is understood that money was too easy in v39. It is slowly being addressed, already prehistoric era has money balance significantly improved. v40 should be out next weekend or soon after and will include these changes.
 
On what handicap and game speed are you playing?
On V38.5 and later all gamespeds are longer, so if you are playing on Marathon for example, then game lasts 8000 turns - it was old Eternity.
Normal is 2000 turns, and Long is 4000 turns.
 
I play EONS speed and prince difficulty.
Barbarians are really challanging but other nations are really static and weak... I discovered 7 IA nations at the end of prehistoric era and none build another town, i have 8 towns so it unbalance all the game as they are very late on technology already...
 
I play EONS speed and prince difficulty.
Barbarians are really challanging but other nations are really static and weak... I discovered 7 IA nations at the end of prehistoric era and none build another town, i have 8 towns so it unbalance all the game as they are very late on technology already...
There have been so many changes since v37 thru v39 that you really can't do a quick compare of the versions. Was Eons 16,000 turns long with v37? Or was it 7,000? Even the difficulty levels were changed. Maps too were updated or changed.

If you have 8 Cities at end of Preh Era on Prince you need to move up to at least Emperor Difficulty now. And If Eon was not 16,000 turns in v37 (which it should not have been) then drop down to Epic (6,000) or Marathon (8,000 turns).
 
I play EONS speed and prince difficulty.
Barbarians are really challanging but other nations are really static and weak... I discovered 7 IA nations at the end of prehistoric era and none build another town, i have 8 towns so it unbalance all the game as they are very late on technology already...
Prince is easy, change to Emperor at least.
Slower speeds give advantage to players, because they have more time to move units and conquer cities within given era.
Eons has 16 000 turns - 2x original Eternity, when it was 8000 turns.
 
Inflation has been removed from the game. Which makes the money even more plentiful than it already was, by a large margin (except in early prehistoric).
Inflation used to tick up just by turns played or date. Which can cause all kinds of balance issues depending on map size, game speed etc. Also not every game develops as fast as other game, sometimes bad starting positions slow down all the civs.

Personally I think inflation should be brought back in, but depend on tech level. The further you are in the tech tree, the higher your inflation should be. That is much easier to balance than the old system.

P.S. I play with "advanced economy" option off.
 
Isn't inflation an Advanced Economy element?

Probably. But I don't know for sure. I vaguely remember that Advanced Economy links inflation to some civics, like currency? But I disabled the option years ago after I read warning about the option negatively affecting performance. I think.
 
Probably. But I don't know for sure. I vaguely remember that Advanced Economy links inflation to some civics, like currency? But I disabled the option years ago after I read warning about the option negatively affecting performance. I think.
Inflation is certainly still in the game. Don't know what it does if anything - it certainly isn't devaluing my mountain of gold to any degree worth mentioning.

As for those warnings, turns out they were more than half about 'corralling' you into the warner's preferred options and playstyles:rolleyes:. To the extent that they weren't, performance improvements are coming thick and fast right now, so if those doomsayings aren't out of date today, they will be tomorrow.
 
Probably. But I don't know for sure. I vaguely remember that Advanced Economy links inflation to some civics, like currency? But I disabled the option years ago after I read warning about the option negatively affecting performance. I think.
There was a discussion about it affecting performance and some of those doing profiling looked into it and found it had little if any impact. I know that Zones of Control have a severe performance impact. There could be some impact from this option but I don't think it's much and usually, the profiling would say so I trust our guys that looked into that. The AND team were the ones to make the claim there were large delays from it and we could simply never verify that. I don't recall vanilla Civ giving much if any insight into the operations of inflation - might have had some there but didn't explain it anywhere. This option does turn on more explanations and it also may make it happen in a more aggressive way. I've never fully figured out what the option does in its entirety.
 
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