Mezzy
Warlord
- Joined
- Dec 20, 2004
- Messages
- 108
Played a bit on Vikingland this time.
Difficulty: Prince
Difficulty: Prince
- Vikingland does not begin with the tech needed to produce Berserkers (Metal works). Not getting to produce berserkers well into the 1000s was a bit off-putting.
- Not being able to raze capitals (London) created a big dilemma. On one hand, to defeat the english I had to capture the city. But it's red on the stability map, meaning a lot of negative territory stability impact on holding it.
- Due this I entered a civil war in the late 1500s with Normannaland taking the british isles and Wiburg, razing Wiburg and Dyflin. I recaptured Kirkjuvagr, and Wiburg before being razed. I recaptured London as well, hoping to release England, but that wasn't an option unfortunately. England released itself from me in 1860s, so it solved itself. I recaptured Ireland and Scotland and left London to its own devices.
- Longboats upgrade to caravel, meaning they lose their bombard ability. Most promotions the longboats get through experience is related to bombardment, and these promotions are rendered useless once upgraded to caravel. Not very ideal..
- I already mentioned the missing dangerous waters tiles in v86, but it gave me the opportunity to discover India in 1100.
- Looking at the Atlas Iceland is marked yellow for Vikingland. That can't be right?
- The whole auto-war with anyone I meet should have a end-date. Meeting a new civ in 1850s and automatically declaring war on them seems a bit unhistorical. It's also quite exhausting in the end to manually have to make peace with all city states I meet.
- Follow up on this is that when the 10 turns are over, all civs have immediately wanted peace and become friendly with me.
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