Valhalla Build Queues

FionnMcCumhall

Emperor
Joined
May 28, 2002
Messages
1,158
Location
Phoenix, Arizona
as posted in my domestic thread but i shall repeat again :D

finish Building settler and then build spearman, worker, then settler
 

WarriorZeus

Reborn in War
Joined
Jan 31, 2002
Messages
53
Location
Mt. Olympus
will the city grow quick enough to support the construction of a worker followed immediatly by a settler, i agree we need the worker, but we may see a wasting of production. (note i will repeat this in domestic Dept. thread also)
 

Chieftess

Moderator
Retired Moderator
Joined
Feb 10, 2002
Messages
24,160
Location
Baltimore
I'd like to see a granary, that way, settler production is quicker. Especially one in Bavaria.
 

Soulvius

Chieftain
Joined
Jun 11, 2002
Messages
12
Location
Hungary
If we build our city on spot 1 or 2 then I would say Valhalla should build a worker immediately after the settler to increase production/commerce rate of it. But if we build on spots 3,5,6,7 it would be better to build an archer or a spearmen first to improve our military. Since the other spots notified on the map are :

- easy to connect (the single worker can do the job quickly)(7)
- not worth connecting it at this time (3,5,6)

In these cases i think first a military unit, then a worker.

I'm personally against of building the next city at spot 4, but if the election would give that choice then a worker should be built, for fast luxury connecting.
 

Great Iguanaman

Stuck in Limbo
Joined
Sep 15, 2002
Messages
208
Location
On a rock
I speak for half of population of Valhalla, of wich there are only two people, when i say that i think the que should be settler, spearman, worker, granary, settler. This will pump out a spearman for either our first defense or additional defense, im not sure what we have in the way of defence there, and then the worker to start connecting with the other settlers, and then the granary to improve production, then the settler to, well settle.

The Great Iguanaman
 

Soulvius

Chieftain
Joined
Jun 11, 2002
Messages
12
Location
Hungary
If spot 4 wins, I agree with you on the order. This would give our city a more secure defense(2 spearmen), and a city improvement which would help us grow. So let's say spearman, worker, granary.
 

Cyc

Looking for the door...
Joined
Mar 18, 2002
Messages
14,736
Location
Behind you
I totally agree with the Domestic leader on the build queues for Valhalla. Settler (c), Spearman, Worker, Settler. I also think we should move the Lux slider up to 10% from 0%.
 

Soulvius

Chieftain
Joined
Jun 11, 2002
Messages
12
Location
Hungary
I have to disagree with you Cyc, because I think Valhalla won't have enough population to build the settler when it would be completed. I think we need to build something after the worker, and before the settler , because that way we wouldn't waste our production. In my oppinion the perfect choice would be a granary, because it would help us grow more quickly and it would give us the option to create settlers more often. What's your oppinion?
 

Cyc

Looking for the door...
Joined
Mar 18, 2002
Messages
14,736
Location
Behind you
Well, I'm thinking that the Settler will knock Valhalla down to a 1, then the Spear will get us back to a point to build a quick Worker, which will take the pop and production back down, and by the time we build another Settler, our pop will be back up to a 3. It looks like it will work for us.
 

Soulvius

Chieftain
Joined
Jun 11, 2002
Messages
12
Location
Hungary
If it works then it's okay. We shall see. If it won't then we switch to granary. (the settler worth a try)
 

Cyc

Looking for the door...
Joined
Mar 18, 2002
Messages
14,736
Location
Behind you
Welcome back, crabapple.
 

donsig

Low level intermediary
Joined
Mar 6, 2001
Messages
12,900
Location
Rochester, NY
I think a spearman and worker should be built after the settler. After that either a granary or another settler depending on what things looks like.
 

FionnMcCumhall

Emperor
Joined
May 28, 2002
Messages
1,158
Location
Phoenix, Arizona
After overwhelming support granary has been put first and foremost. I feel it will help in worker/settler production
 

donsig

Low level intermediary
Joined
Mar 6, 2001
Messages
12,900
Location
Rochester, NY
originally posted by FionnMcCumhall
After overwhelming support granary has been put first and foremost. I feel it will help in worker/settler production

We only need one shield to finish off the settler so we can tweak the tiles worked to gain a few extra gold. If we work the cow and two coast tiles we will not delay the settler and will pick up two gold.

Once the settler is built Valhalla will be size one again. By working the cow tile it will grow to size two in five turns - which is what it will take to make a worker. We're going to be milking that cow tile the whole game so every turn it lays unimproved is a loss to Fanatika. Our other worker will be busy connecting iron and spice and will not be able to improve Valhalla's tile for many turns. The sooner we build a worker the better. The garanary could be started after the worker is recuited.
 

FionnMcCumhall

Emperor
Joined
May 28, 2002
Messages
1,158
Location
Phoenix, Arizona
The citizens spoke on that i tallied up the times people asked for granary, not like we couldnt move things around, ive done that in my games.
 
Top Bottom