Boris Gudenuf
Deity
Unit Changes based on the Historical Evidence:
I don't think the early Spearmen, with small hide or wicker/reed shields and flint/copper-tipped spears, were any match for the later Iron-weaponed and bronze-armored, heavy wooden-shielded Spearmen of the late Ancient/early Classical Era. I would argue that possibly Akkad or some other early Mesopotamian Civ could get a Spearman type as a very early UU, but that's all.
BUT to reflect the cheapness of Spearman Units, when they do show up, they have a 0 Maintenance in Gold, just like the Warrior and Slinger.
Swordsmen, on the other hand, would have a Maintenance Cost of 1 Gold/turn, as now, as would Archers to keep everyone honest in 'upgrading' their primitive missile weaponry from 'Slingers'.
Heavy Chariots would require both 2 Gold per Turn And 1 Horse per Turn as Maintenance: you will need a relatively large, prosperous Ancient Kingdom (like Imperial Egypt, China, or War-Focused Assyria) to afford a fleet of Heavy Chariots or their equivalent.
BUT "Pastoral" Civs, like Scythia, Mongols, (or Huns, Comanches, Cimmerians, et al if we ever get any of them) have the Gold Maintenance for Heavy Cavalry cut in half - still need the Horses, though.
Light Cavalry would have the same +2 Gold Maintenance, but no Horse requirement for Maintenance. Ideally, anybody with horses should be fielding a lot more Light than Heavy cavalry of any type. Pastoral Civs would get the Maintenance Cost Cut for Light Cav, as well.
Now, to reflect the fact that troops with special skills means that they have to kept under arms and practicing those skills to keep them, IF you promote any Melee, Ranged, or Anti-Civ Unit they also then have a +1 Gold/turn Maintenance Cost. Cheap Warriors/Spearmen/Slingers are 'Sword Fodder" but a large army of Expert Swordsmen will cost you to maintain.
Making Heavy/Light Cav also get the +1 Gold to Promote Maintenance Cost I am still not sure on: that makes a promoted Mounted Unit even in the Ancient Era cost 3 Gold per Turn, which is steep - on the other hand, unless you are surrounded by herds of horse, like a pastoral Civ, they were expensive and usually available only in small numbers: Alexander had only 4000 Heavy Cavalry (Herairoi and the Thessalians) and less than 2000 Light cavalry out of a main army of over 40,000 until he had access to the assets and resources of the entire Persian Empire. . .
Recon Class are a Special Case, because they represent fewer men/unit: I suggest that they keep their current low to zero Maintenance Costs because you are simply not maintaining the masses of men and weapons required for a 'regular' Combat Unit.
I don't think the early Spearmen, with small hide or wicker/reed shields and flint/copper-tipped spears, were any match for the later Iron-weaponed and bronze-armored, heavy wooden-shielded Spearmen of the late Ancient/early Classical Era. I would argue that possibly Akkad or some other early Mesopotamian Civ could get a Spearman type as a very early UU, but that's all.
BUT to reflect the cheapness of Spearman Units, when they do show up, they have a 0 Maintenance in Gold, just like the Warrior and Slinger.
Swordsmen, on the other hand, would have a Maintenance Cost of 1 Gold/turn, as now, as would Archers to keep everyone honest in 'upgrading' their primitive missile weaponry from 'Slingers'.
Heavy Chariots would require both 2 Gold per Turn And 1 Horse per Turn as Maintenance: you will need a relatively large, prosperous Ancient Kingdom (like Imperial Egypt, China, or War-Focused Assyria) to afford a fleet of Heavy Chariots or their equivalent.
BUT "Pastoral" Civs, like Scythia, Mongols, (or Huns, Comanches, Cimmerians, et al if we ever get any of them) have the Gold Maintenance for Heavy Cavalry cut in half - still need the Horses, though.
Light Cavalry would have the same +2 Gold Maintenance, but no Horse requirement for Maintenance. Ideally, anybody with horses should be fielding a lot more Light than Heavy cavalry of any type. Pastoral Civs would get the Maintenance Cost Cut for Light Cav, as well.
Now, to reflect the fact that troops with special skills means that they have to kept under arms and practicing those skills to keep them, IF you promote any Melee, Ranged, or Anti-Civ Unit they also then have a +1 Gold/turn Maintenance Cost. Cheap Warriors/Spearmen/Slingers are 'Sword Fodder" but a large army of Expert Swordsmen will cost you to maintain.
Making Heavy/Light Cav also get the +1 Gold to Promote Maintenance Cost I am still not sure on: that makes a promoted Mounted Unit even in the Ancient Era cost 3 Gold per Turn, which is steep - on the other hand, unless you are surrounded by herds of horse, like a pastoral Civ, they were expensive and usually available only in small numbers: Alexander had only 4000 Heavy Cavalry (Herairoi and the Thessalians) and less than 2000 Light cavalry out of a main army of over 40,000 until he had access to the assets and resources of the entire Persian Empire. . .
Recon Class are a Special Case, because they represent fewer men/unit: I suggest that they keep their current low to zero Maintenance Costs because you are simply not maintaining the masses of men and weapons required for a 'regular' Combat Unit.