Vampire civs

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I am in the works of making more vampire civs with mixed resaults (as this is one of my first modding experiences, it is... difficult:wallbash: ) Anyways, if I fail horribly mabye someone else should try to do this. Regardless, I'll try to do it myself, but none the less, I thought that this would be an awesome idea. So.... any thoughts on the creation of more vampire civs, or ideas on what to include for me or any other modders who decide to do this would be gladly taken.:mischief:
 
How about a twilightesque "Good Vampire" Civ? They only feed off of the blood of animals. They also share there wisdom with the people they rule, leading them to be highly enlightened.
 
or like the Warhammer Sylvanian vampires, another aristocracy, but as opposed to the calabim they have a deep seated beleif that they are their human followers protectors.

or the Warhammer Lhamian Vampires, Egyptain styled matriarchal vampires who use mostly lust and seduction to get their way.
 
I don't think vampires that feed off of animal blood would fit well in the FfH mythology. Vampires don't really sustain themselves on Blood, but on the souls of their victims. They have developed a taste for blood as well, but their extraordinary lifespan, strength, speed, reflexes, senses, and intelligence come only from devouring souls/divine sparks (which mere animals lack, as only those created by The One and their direct descendants, though Nemed, possess a divine spark). There could certainly be others with a taste for blood, but this would give them no real advantage than any other sort of cannibalism. I tend to think that Calabim vampires still enjoy glutting themselves on banquets of normal human food in addition to blood and souls, as they represent the sphere of all physical desires.


True good vampires don't fit in FfH, but those who consider themselves benevolent protectors despite the evidence to the contrary could fit. I could see adding a neutral vampiric civ, but not a good one. Civ in the style of either of the warhammer vampiric civs could be a plausible offshoot of the Calabim.







Where did you fail in making a new civ? What kind of help would you need?



It should probably be noted that the Feast and Feed spells are now civ-specific, so you'd either need to make duplicates of the spells for the other civs or make them available to all vamps again.
 
or you could make an entirely new mechanic for the other vampire civs. for isntance i could see the Lhamians prefering to seduce units killed in battle. if a Lahmian vampire killed a unit it should always (or have a x% chance of) spawning a Thrall unit which it could feed off to steal its EXP (like a flesh golem or mimic, but gaining the EXP not the promotions). i would also remove feast from the Lhamians.

Similarly, i would see the lahmian leader having big diplo bonuses with male leaders (seduction much?) or Falamar type events where she seduces a rival male leader and gets maps and or technologies off of them for free.

the benevolent/dictatorial aristocratic vampires should prefer to not feast or feed on any of their followers and should have a nasty habit of always razing captured cities (only if their civ does not dominate the population) and draining them entirely of residents like through a mega Feast spell. no feed spell for these guys.
 
I don't think vampires that feed off of animal blood would fit well in the FfH mythology. Vampires don't really sustain themselves on Blood, but on the souls of their victims. They have developed a taste for blood as well, but their extraordinary lifespan, strength, speed, reflexes, senses, and intelligence come only from devouring souls/divine sparks (which mere animals lack, as only those created by The One and their direct descendants, though Nemed, possess a divine spark).

That's why the one sucks, and FFH needs an atheist, anti-one and everyone civ. ELF for FFH. And yeah, read the pun as intentional and alfar-conscious.
 
True good vampires don't fit in FfH, but those who consider themselves benevolent protectors despite the evidence to the contrary could fit. I could see adding a neutral vampiric civ, but not a good one. Civ in the style of either of the warhammer vampiric civs could be a plausible offshoot of the Calabim.

I wondered about this, as Bannor is 'good' but their whole ethos of holy war and the way they attain it - Kill them all and let god sort them out. Is a rather dark version of good. In this context a 'good' vampire isn't quite so silly.
 
well, you've got 2 versions of good: good as in anti-evil (aka bannor), and good as in "make love not war"(aka elohim). Same goes for evil by the way, some try to destroy the world, others are simply "mean brutes". Even neutral civs behave like this: cassiel is simply non-sided (but rather peaceful/friendly), while the khazad and hippus really don't care what happens to other people, as long as they get their cash.
 
I was thinking of making 2 nutrals and an evil(thus 2 evil and 2 nutral). But that's just a personal preferance...
 
While there couldn't be a vamp civ who feed off animals, they might view their own civ as the "chosen people" who they must protect (for "the order" or something)

They would only feed off other tribes humans, that might be considered "good" right?
 
How about a twilightesque "Good Vampire" Civ? They only feed off of the blood of animals. They also share there wisdom with the people they rule, leading them to be highly enlightened.
They only feed off animals, if they can't get their hands on "True Blood" ;)
They can buff non vampire units (from allies) with their blood.
 
The Calabim pedia entry suggests that they can survive off of animal 'essence', but that it drives them into a slow maddening starvation. It also implies that they do not need to kill the subject in order to feed off of them (perhaps they can take a portion of the soul while leaving the rest to 'regrow' in essence.)

As a side note, vampires do need blood, because it is intrinsically bound to the soul consuming ritual (after Alexis used it as the physical bond to complete her first vampiric ritual on the follower of Lugus, see her pedia). It's not the actual source of the power though, that's the soul itself.
 
If you need any inspiration then I have a short series of stories about my own interpretation of the Calabim, written for FFHNES.

(just follow the link in my sig.)

(leave a comment! :D)
 
Meh, I'd rather see feral vampires running around than some watered down wussy vampires, or better yet vampire barbarian cities. I think tonight i'll WB a few vampires and see what happens. Any suggestions for the best AI to use?
 
I don't think anybody aiming to modmod FFH should let himself be stopped by the feasibility of his ideas in the light of FFH lore.
Mainaining "canon" in the main mod is more than sufficient in my book.
_____
rezaf
 
I don't think anybody aiming to modmod FFH should let himself be stopped by the feasibility of his ideas in the light of FFH lore.
Mainaining "canon" in the main mod is more than sufficient in my book.
_____
rezaf

The best modmods do maintain internal consistency though (fall further)
 
Sometimes I'll play as Calabim following the Order, and imagine them only feeding from "criminals." Of course, the Order's definition of "criminal" can be pretty flexible, but it's still compatable with FfH's definitions of good and evil. A good vampire civ would probably be harsh, authoritarian, and very self-righteous, with death as a punishment for even slight transgressions, with the accused considered guilty until proven innocent.
 
I definitely think you should try to include barbarian vampires.
 
Well... I was kinda thinking of a tribe of Vampires, somewhat like Vikings. They have no human citizens, thus no food suply, unless they get it from else where. They would not gain pop from food, but rather from slaves they gather (every unit would have some chance). Only problem with this is that I could probably make units, buildings, and civ, but changing core things (such as how population is ubtained) is slightly beyond me at the moment. My FfH has also crashed, so my modding has been frozen :(.... I think my project may be indefenetly delayed....
 
If you want to look at the slightly old and broken code I did for the Legion, I used the same mechanism of capturing enemies to fuel population. In short, I used the Fallow trait and gave the civilization a slave UU that could be sacrificed for population (via an identical spell as Add to City for manes). Easy to do and doesn't require Python or SDK changes.
 
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