futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I was thinking about this today:
What do you think it would be like if the game was changed so that peace treaty lengths were negotiable???
So, an AI gives one mediocre tech and the length is 5 or 10 turns, but if they give everything they got, maybe the length is 20-50 turns?
Here are a couple scenarios where I think it would be good:
Earlyish in the game, the AI is reduced to 1-2 cities. However, there is a lot of land. If they gave all their tech to get 20-50 turns of peace, they have a chance to found some cities and get some units in place, maybe able to compete with the aggressor who's strung-out a bit economically.
A bit later in the game, the AI is again in dire straits. However, they are getting close to feudalism. So, they give away all their tech to get 20 turns of peace, which is enough time to finish feudalism and then offer themselves as a vassal to the most powerful civilization--thus protecting their small empire from annihilation.
I would rather see these kind of things than an AI going to its grave, refusing to trade any techs for 10 turns of peace knowing it will only get wiped out anyways.
It would also mean that there is some strategy that goes into getting peace. Do you want the extra tech offered by the AI but then the AI gets to live a lot longer? Or do you want to finish them off sooner, but you get less tech in return?
What do you think? Why 10 turns as a magical number?
What do you think it would be like if the game was changed so that peace treaty lengths were negotiable???
So, an AI gives one mediocre tech and the length is 5 or 10 turns, but if they give everything they got, maybe the length is 20-50 turns?
Here are a couple scenarios where I think it would be good:
Earlyish in the game, the AI is reduced to 1-2 cities. However, there is a lot of land. If they gave all their tech to get 20-50 turns of peace, they have a chance to found some cities and get some units in place, maybe able to compete with the aggressor who's strung-out a bit economically.
A bit later in the game, the AI is again in dire straits. However, they are getting close to feudalism. So, they give away all their tech to get 20 turns of peace, which is enough time to finish feudalism and then offer themselves as a vassal to the most powerful civilization--thus protecting their small empire from annihilation.
I would rather see these kind of things than an AI going to its grave, refusing to trade any techs for 10 turns of peace knowing it will only get wiped out anyways.
It would also mean that there is some strategy that goes into getting peace. Do you want the extra tech offered by the AI but then the AI gets to live a lot longer? Or do you want to finish them off sooner, but you get less tech in return?
What do you think? Why 10 turns as a magical number?