Variables you can play with in a scenario

Bad Player

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(Bris)Vegas!
So I've got a basic design plan for a scenario in mind and I'm in the design/brainstorming stage of things. There are a few unique/unusual components to the scenario design; one of them being that the scenario asks you a lot of minor events in which you can take the easy ways (but corrupt yourself) or take the hard way (and not corrupt yourself).

Anyway I need to think of all of the possible things I can play around with in the game to help or hinder the (initially at least, Bannor) player. So far I have thought of:
  • science
  • culture
  • wealth
  • military (units)
  • alliances
  • access to banned technologies
  • free unit promotions
  • access to resources
  • access to banned civics
  • cheaper building costs
  • tile improvements
  • building bonuses
  • happiness + unhappiness
  • diplomatic bonuses
  • religion spread
 
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