TrippedOnACloud
Warlord
- Joined
- Jun 28, 2012
- Messages
- 294
Just a list of things I've noticed in V34 over the course of a long game:
Subdued penguins can build Song of the Sea in a landlocked city, thereby locking out all of the Sea myths from being built.
I can't seem to build the Belief - Karma/Reincarnation/Resurrection buildings using Great Prophets. Have those been implemented yet?
AI seems to build far too many Tamed Animals and use them as combat units. I've had them invade with a stack of nothing but dozens of Tamed Panthers, Lions, and Horses.
Unfortunate Assassin event lifted from FfH always only gives me the first option available. Seeing as that's the cannibalism option (+food stored), and I didn't have Worldview - Cannibalism active, well...
Tree Nurseries aren't working properly in planting actual forests, at least not on Permafrost. They upgrade to Young Forest and Plant Forest improvements correctly, but do not create a "true" forest on the tile. Should probably be changed to work entirely, or outright blocked from being built on Permafrost, rather than this halfway, useless, state.
Route 66 wonder will replace Railroad/Electric Railroad with Highways along its path. Is this intended or a consequence of the coding for joining the start and terminus?
There appears to be no way to tell what disabled buildings are present in a city. This is especially important when conquering cities with Culture wonders, as it's possible to accidentally raze such a city despite checking for wonders.
Is there any purpose at all to the Reclamation Center buildings? The ones unlocked by the Recycling center, that cost high maintenance and require some form of finished goods to provide their raw material resource. For example, requiring Iron Wares to produce Iron Ingots. Since you need Iron Ingots in the first place to build an Iron Smith for Iron Wares... it seems like a roundabout method of throwing money away? What's the intent behind these?
Not all Heroes can build all Achievements. Notably, there's some that cannot build Tourism or Environmental achievements. Is this intended behavior, WIP, or just something overlooked as new Cultures/Heroes are added?
Connoisseur Club wonders do not immediately make it obvious that building one blocks you from building the other two. Perhaps add to tooltip or civilopedia entries?
Immigrants are both buggy and useless at present. Group-selecting and casting Add to City allows you add all of the current group to a qualifying (<8 pop) city, despite that putting the city over 8 population before the entire group is added. On the flip side, if you have no cities below 8 population, they're completely useless. Why don't they have the option to join a city as food like Captives do?
Oh also: Empire State Building wonder isn't producing 3 resources. I didn't notice immediately, so I don't have a proper log or error message though. I think I might have seen an error in the event log about some function call failing, but I didn't really pay attention at the time, as the event log is massively flooded in C2C.
The Weather Reports building/wonder (I forget exactly, available at Long-Range Forecasting) doesn't seem to be buildable.
Subdued penguins can build Song of the Sea in a landlocked city, thereby locking out all of the Sea myths from being built.
I can't seem to build the Belief - Karma/Reincarnation/Resurrection buildings using Great Prophets. Have those been implemented yet?
AI seems to build far too many Tamed Animals and use them as combat units. I've had them invade with a stack of nothing but dozens of Tamed Panthers, Lions, and Horses.
Unfortunate Assassin event lifted from FfH always only gives me the first option available. Seeing as that's the cannibalism option (+food stored), and I didn't have Worldview - Cannibalism active, well...
Tree Nurseries aren't working properly in planting actual forests, at least not on Permafrost. They upgrade to Young Forest and Plant Forest improvements correctly, but do not create a "true" forest on the tile. Should probably be changed to work entirely, or outright blocked from being built on Permafrost, rather than this halfway, useless, state.
Route 66 wonder will replace Railroad/Electric Railroad with Highways along its path. Is this intended or a consequence of the coding for joining the start and terminus?
There appears to be no way to tell what disabled buildings are present in a city. This is especially important when conquering cities with Culture wonders, as it's possible to accidentally raze such a city despite checking for wonders.
Is there any purpose at all to the Reclamation Center buildings? The ones unlocked by the Recycling center, that cost high maintenance and require some form of finished goods to provide their raw material resource. For example, requiring Iron Wares to produce Iron Ingots. Since you need Iron Ingots in the first place to build an Iron Smith for Iron Wares... it seems like a roundabout method of throwing money away? What's the intent behind these?
Not all Heroes can build all Achievements. Notably, there's some that cannot build Tourism or Environmental achievements. Is this intended behavior, WIP, or just something overlooked as new Cultures/Heroes are added?
Connoisseur Club wonders do not immediately make it obvious that building one blocks you from building the other two. Perhaps add to tooltip or civilopedia entries?
Immigrants are both buggy and useless at present. Group-selecting and casting Add to City allows you add all of the current group to a qualifying (<8 pop) city, despite that putting the city over 8 population before the entire group is added. On the flip side, if you have no cities below 8 population, they're completely useless. Why don't they have the option to join a city as food like Captives do?
Oh also: Empire State Building wonder isn't producing 3 resources. I didn't notice immediately, so I don't have a proper log or error message though. I think I might have seen an error in the event log about some function call failing, but I didn't really pay attention at the time, as the event log is massively flooded in C2C.
The Weather Reports building/wonder (I forget exactly, available at Long-Range Forecasting) doesn't seem to be buildable.