DonaldJTrump
Chieftain
- Joined
- Dec 10, 2018
- Messages
- 2
I love the idea of Venice. It is very unique. Unfortunately its handicap is too extreme and makes it the worst Civ in the game (especially when playing against humans). Venice strategy ultimately relies on city-state alliances, money, and purchasing.
I would like to make a mod which gives Venice the following bonuses and makes it truly unique and more competitive Civ to play as:
Explanation for my choices.
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For Venice to be competitive in the game it needs Patronage and Commerce. It needs city-state alliances and it needs a lot of money. It is really really hard to buy up a large army on just money alone. Since Venice has only one city it is difficult for it to mass produce an army, and at the opportunity cost of giving up wonders/buildings. Venice cannot waste time constructing many military units and it cannot spend time constructing caravans. It needs to have the freedom to construct building/wonders in order so that it keeps up with other civs.
Venice is already behind in science. It can catch up partly from science gained from city-states. Therefore, it needs patronage. But if Venice goes patronage then it cannot go commerce, since then it loses rationalism. Rationalism is an absolute must for Venice considering that it will be significantly behind in science. Therefore, after getting Tradition the only option for Venice is to either choose patronage or commerce, but not both. The entire free social policy tree of commerce is to make up for the massive handicap that Venice receives.
The social policy structure for Venice will be as follows. First, go Tradition. Second, put two or three points into Patronage before researching currency. Third, after reaching Currency get the Commerce tree. Fourth, finish up the Patronage tree. Fifth, continue into Rationalism.
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I would love to make this mod. But I do not know how to. I also rather not learn because of time management. If any of the experts here can help me make this mod, which I imagine is not "hard" since it does not require you to create any features that Civ does not currently have, then I can reward you in some way, like a steam game, or a few, or some other way for your help.
This is an interesting mod that I am sure many of you would like to play around with to see if it is over-powered or just right for competitive play.
I would like to make a mod which gives Venice the following bonuses and makes it truly unique and more competitive Civ to play as:
- Venice cannot build settlers, Venice cannot annex cities.
- Venice can purchase units and buildings in puppetted cities.
- Venice gets 100% of all puppetted cities science, culture, and faith production.
- Venice can purchase units and buildings in puppetted cities.
- Venice gets the "Merchant of Venice" instead of the "Great Merchant."
- Venice gets a free Merchant of Venice upon researching Optics.
- Venice gets double the number of trade routes.
- Venice gets a free caravan each time it gains an additional trade route.
- Venice gets the entire Commerce social policy tree upon researching Currency.
Explanation for my choices.
------------------------------------
For Venice to be competitive in the game it needs Patronage and Commerce. It needs city-state alliances and it needs a lot of money. It is really really hard to buy up a large army on just money alone. Since Venice has only one city it is difficult for it to mass produce an army, and at the opportunity cost of giving up wonders/buildings. Venice cannot waste time constructing many military units and it cannot spend time constructing caravans. It needs to have the freedom to construct building/wonders in order so that it keeps up with other civs.
Venice is already behind in science. It can catch up partly from science gained from city-states. Therefore, it needs patronage. But if Venice goes patronage then it cannot go commerce, since then it loses rationalism. Rationalism is an absolute must for Venice considering that it will be significantly behind in science. Therefore, after getting Tradition the only option for Venice is to either choose patronage or commerce, but not both. The entire free social policy tree of commerce is to make up for the massive handicap that Venice receives.
The social policy structure for Venice will be as follows. First, go Tradition. Second, put two or three points into Patronage before researching currency. Third, after reaching Currency get the Commerce tree. Fourth, finish up the Patronage tree. Fifth, continue into Rationalism.
-------------------------------------
I would love to make this mod. But I do not know how to. I also rather not learn because of time management. If any of the experts here can help me make this mod, which I imagine is not "hard" since it does not require you to create any features that Civ does not currently have, then I can reward you in some way, like a steam game, or a few, or some other way for your help.
This is an interesting mod that I am sure many of you would like to play around with to see if it is over-powered or just right for competitive play.