Venice - Razing Cities

tdwalker

Chieftain
Joined
Oct 17, 2013
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3
I apologize if this has already been discussed before.

I am playing Venice and have already taken out Brazil, and I am finishing up with Indonesia. My problem is that I wasn't give the option upon conquering of razing the last Indonesian city (not the original capital, not originally a city-state). I had no issue razing the other captured Brazilian or Indonesian cities.

Has anyone else run into this problem? Know bug? Or am I just missing something?
 
The first three Indonesian cities founded on a different continent from their cap (1) get free lux and (2) cannot be razed. Holy cities (not founded in cap, so pretty rare) also cannot be razed. I have to wonder, are these limits to razing by design or mostly a programming accident?
 
If Indonesia puts a city on a different land mass it can not be razed. I think they can settle three cities like this.
 
Don't forget Holy Cities cannot be razed as well. Keep that in mind if a non-capital is a holy city. Use an inquisitor from another religion when you conquer it and then raze it.
 
The first three Indonesian cities founded on a different continent from their cap (1) get free lux and (2) cannot be razed. Holy cities (not founded in cap, so pretty rare) also cannot be razed. I have to wonder, are these limits to razing by design or mostly a programming accident?

The cant raze cities in other continents option is by design because it appears in the indonesia UA screen.
 
Yes, it is “by design” in the same sense that cities on plains cannot build stone works “by design”. Both are documented, but both design decisions seem totally arbitrary to me. Same thing with Venice and Austria spoiling CS ability to be liberated. My suspicion is that letting Holy Cities be razed led to bugs, and that letting those Indonesian cities with unique luxes get razed also introduced similar problems. The expedient solution was to make it so those cities could not be razed, so the complicating factors which led to crashes were avoided, and it was not necessary to resolve some deep bug. Pure speculation on my part, but I think that makes more sense than any other explanation I can think of.
 
Thank you all for chiming in. The city in question was the only one on another "continent." In actuality, it was on an island with only one water tile separation.
 
Yes, it is “by design” in the same sense that cities on plains cannot build stone works “by design”. Both are documented, but both design decisions seem totally arbitrary to me. Same thing with Venice and Austria spoiling CS ability to be liberated. My suspicion is that letting Holy Cities be razed led to bugs, and that letting those Indonesian cities with unique luxes get razed also introduced similar problems. The expedient solution was to make it so those cities could not be razed, so the complicating factors which led to crashes were avoided, and it was not necessary to resolve some deep bug. Pure speculation on my part, but I think that makes more sense than any other explanation I can think of.

Well, you should be able to raze cities no matter what when playing an actual OCC game, so I doubt that's a problem (although I suspect some.... weird situations may possibly occur if a player were to re-settle on the site of a holy ctiy).
 
The extra resources were added in the world congress where gajah madah could easily vote against banning the extra resources that Indonesia got from its 3 unrazable cities is totally possible at world congress since Indonesia can only get its own votes that could prevent banning its luxuries and The votes of the other civilization that is at the top of the world congress. It seems very easy to ban Indonesian resources.
 
Thank you all for chiming in. The city in question was the only one on another "continent." In actuality, it was on an island with only one water tile separation.

For all game purposes, 1 hex islands are continents.
 
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