Nature is the biggest bigot of all, it's why globalism is NOT and never will be unachievable! It's why western civilization is in a state of decay!
Ah, but Nature is not the only player in the game...
Nature is the biggest bigot of all, it's why globalism is NOT and never will be unachievable! It's why western civilization is in a state of decay!
I think I remember seeing that game but never played it myself. Can't remember what its tech tree was like.
In general, I'd like to see some more active diplomacy. Maybe the first to research Mass Media gets a +2 relations bonus with other civs, or some sort of transhuman technology/project that can end wars, erase/implant diplomatic memories, etc...
special events need an overhaul to be RoM-sized.
From a modder who has messed with Diplomacy before, it isn't easy to mess with diplomacy. Perhaps the +2 relations boost could be done in python, but the problem with python is that the AI never see the python code and never consider it, so the human gets an advantage.
Fall from Heaven has a Trust spell that raises your relations +3 with all AI, but I don't know that the AI has ever cast it. Things like the first to reach Mass Media triggering a relations bonus could benefit the AI passively...
BTW, Ascendancy is quite easy to get up and running on the DOS box and it has a nice tutorial (as well as a patch to boost AI play), so well worth a look. Just had a nice game - picked it back up in 15 minutes. Very smooth game play/interface, especially for the era.
Shameless self-promotion time:
Se my RoM modmod, it has exactly what you want in it, called the "Multiple Production Mod."
This is so true - adding events takes so much more time than anything else in modding. Though after making lots of new events, it does get easier and faster to make new ones.I agree, and went to code some randomevents, mainly stealing ideas from an online game called nationstates, but the thing is events take 3-4 times the effort to code as a building because you need to code an XML entry for every option... not fun. But, I agree.
Yes, I know - I provided the python code for himZappara, EF has made a fix for the Religion Adviser screen.
I would think some more pre-modern or modern events involving the civics would be interesting to incorporate, such as...
Caste revolt - The lower castes/classes have gone up in arms against the government! You can either accede to their demands, compromise, or refuse them, but prepare to accept deep consequences...
Grant the lower classes power - Switch to Proletarian (+1 Happiness for 10/20 turns)
Grant social equality - Switch to Marxism, (or in case for Afforess's Egalitarian or Socialism) (+4 Happiness for 10/20 turns)
Refuse their demands - -2/-4 Unhappiness in 4 Largest Cities possible revolt
Any thoughts on this?