Very annoying! (newbie Q)

Garbanzo

Chieftain
Joined
Jul 27, 2002
Messages
10
Location
Sweden
Often when I´m building a Gr. Wonder, and almost have completed it, I suddenly can´t work on it anymore. Even if I started to build it as soon as I could.
What am I doing wrong?
 
Almost certainly that means that one of the other Civs has completed the same Great Wonder first, and there can only be one of each. There should have been a message pop up to tell you "The American city of Dullsville has completed the Great Donut" or something like that :)

Then you should get the domestic advisor (I think) telling you that your city of Dullburg can no longer work on the Great Donut and production has been switched to the Mildly Interesting Tower.

The only other way is if your Civ has lost one of the preconditions for the Wonder - AFAIK the only Great Wonder with a precondition that can be lost is The Manhattan Project, which needs the resource Uranium. If some other civ captured your Uranium, you couldn't start the Manhattan Project - although if you had already started it then I *think* you might be allowed to finish it.

Quite a few of the small wonders (the ones everyone can build one of) DO have prerequisites that can be lost, though.

As to what you are doing wrong: not much. If the AI starts to build before you, and/or in a city with more shields per turn than your city, then it can beat you to the wonder. The only solutions are:
1. Use a great leader to 'rush' the wonder - building it in 1 turn.
2. Be ahead in tech and start the wonders first, in your biggest cities, so you finish faster
3. Attack or sabotage the enemy cities building the wonder. A drastic response really.
4. You can 'prebuild' a wonder if you plan ahead. If you want to build The Great Library, say, and your research will finish in 10 turns, start to build something expensive now, in a big city, so that it will take more than 10 turns to finish. Then swap the production when you finally get the ability to build the wonder. You'll get a head start - the AI doesn't do this AFAIK. But DON'T rush the other thing with gold or cut-down forests - if you do then it won't let you switch.

If you put some relevant terms into the 'search' function you should get a pile of advice about wonders - a lot of it better than this, too! :)
 
Wow, that´s some good advice! nr 4, especially.
It all seems so obvious now!
A little poem:

Thanks a lot
You mad Scot

:goodjob:

BTW: LOL:ed at "Great Donut"!
 
Originally posted by MadScot
The only other way is if your Civ has lost one of the preconditions for the Wonder - AFAIK the only Great Wonder with a precondition that can be lost is The Manhattan Project, which needs the resource Uranium. If some other civ captured your Uranium, you couldn't start the Manhattan Project - although if you had already started it then I *think* you might be allowed to finish it.

Quite a few of the small wonders (the ones everyone can build one of) DO have prerequisites that can be lost, though.

Yes, you can always finish what you are building, even if you lose the required resource in mid-stream.

About pre-building: try to not build in your capital, because in other cities you can pre-build the palace, which quickly costs 1000 shields. This way you can also lose out on a wonder, switch to the palace and wait for the next wonder to become available.
 
Originally posted by Hurricane


Yes, you can always finish what you are building, even if you lose the required resource in mid-stream. . .


I have a big problem with this.

Let's say a civ has one rubber resource. I can bomb or bombard it continuously destroying the roads and railroads. But I can't kill the worker on it. As soon as that worker completes the road it is hooked up back to their civ AND EVERY CITY CAN START AN INFANTRY UNIT. It won't matter that the next turn you bombard it again.
:crazyeye:
 
When a city start building a great wonder, this city shoulb be able to reach maximum size in minimum time.

Here an exemple, i want to built collosus( an old gw). So my coastal city will built temple and i will work as much as possible the tile around that city to give me growth and production. connect luxuries help increase size thus production.

Medieval GW need city size 12 ( about 20 shield output).
You can also prebuilt with palace.
 
I have a big problem with this.

Let's say a civ has one rubber resource. I can bomb or bombard it continuously destroying the roads and railroads. But I can't kill the worker on it. As soon as that worker completes the road it is hooked up back to their civ AND EVERY CITY CAN START AN INFANTRY UNIT. It won't matter that the next turn you bombard it again.
:crazyeye: [/B]

Well! Finally the paratrooper has found its value, I'd say it should be available for production with the advent of mathematics. Just roll them' catapults on the beach and start hopping them over the water. Remember to have them take G-force tests before admitting them to paratrooper courses!
 
Originally posted by Jade


Well! Finally the paratrooper has found its value, I'd say it should be available for production with the advent of mathematics. Just roll them' catapults on the beach and start hopping them over the water. Remember to have them take G-force tests before admitting them to paratrooper courses!

Are you saying we should launch say, swordsman, equipped with parachutes from catapults? :crazyeye:

Hahahaha! I would love to see the animations for that!
 
Originally posted by Jade


Well! Finally the paratrooper has found its value, I'd say it should be available for production with the advent of mathematics. Just roll them' catapults on the beach and start hopping them over the water. Remember to have them take G-force tests before admitting them to paratrooper courses!

Are you saying we should launch say, swordsman, equipped with parachutes from catapults? :crazyeye:

Hahahaha! I would love to see the animations for that!
 
Originally posted by Jade


Well! Finally the paratrooper has found its value, I'd say it should be available for production with the advent of mathematics. Just roll them' catapults on the beach and start hopping them over the water. Remember to have them take G-force tests before admitting them to paratrooper courses!

The trick is in the later ages is to stuff your cavalry into cannons.
 
Originally posted by Zachriel


The trick is in the later ages is to stuff your cavalry into cannons.
LOLOL!!!:lol:
Can this be done from ships too?

The only other time i can think of 0 production is if you're in anarchy or civil disorder.

(EDIT): Just imagine the look on the horses face as it is unceremoniously shoved into the canon lol! :lol:
 
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