Very smart Barbarians?

They get research like any player (at least I did not find anything that prevents them to when I checked the code). The free beakers are in addition to that.
I'd say remove the normal research gain but change the free tech to only require half or two third of all civs to have that tech (so it ignores any minor nations).

Minor nations are supposed to start with techs so that they can survive - ie st least as good as the barbarians. Perhaps this is the way to go when creating nations from barbarians, start with what ever techs the barbarians have modified a bit for the nations that know the new civ - a barbarian city needs to be known by a number of civs to become a civ.
 
A bit offtopic question:

Had one of you EVER seen a minor, "barbarian" civ that become a good normal civ?

In my games (always deity, slow speeds and big maps) they really suck, barely research anything and just don't get destroyed a few turns after they emerged because the war AI was so bad or they lived on isolated islands.
 
A bit offtopic question:

Had one of you EVER seen a minor, "barbarian" civ that become a good normal civ?

In my games (always deity, slow speeds and big maps) they really suck, barely research anything and just don't get destroyed a few turns after they emerged because the war AI was so bad or they lived on isolated islands.

Yes. Where all the map had an old world and new world. While everyone was fighting over in the old world 3 major barbarian civs formed in the new world. By the time we could reach the new world they were in early medieval era (us in Renaissance). Since they had a later start they were a bit backwards, but once they had contact they began to catch up. While not super civs they were not push overs either.
 
Back
Top Bottom