Victoria II

Squonk

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I've been playing Victoria for years, and recently bought Victoria 2.
I am a bit disappointed, but perhaps it comes from that I don't something.
1) In Vic1 you could micromanage everything. Can't I still do it in Vic2?
2) Do the factories build themselves? Can I influence it? How can I speed up research?
3) What does the national focus do? Can I focus something else than a chosen industry in a province?
4) Why can't I colonise provinces?
5) Sometimes, I get a possibility to add a new cause of a war, which costs infamy, however. Most of the time I do not, however, and it's silly: I am attacked, defend myself and win a devastating victory against my enemy, capturing his entire territory, and all I can do is ask for a white peace?
6) How much bad boy do I need to become the pariah? During my first game, I played Austria. I was attacked by Prussia and allies, so I annexed 2 small german states and forced Posen

also, there was a strange bug (?) where a not very populated province suddenly bursted into rebelion with a 150.000 strong army, many times bigger than any I've seen. ori
 
2. Factories depend on the economic policy of the ruling party. L-F and Interventionism means you cant build them yourself, and PE means only you can. Research is sped up by increasing literacy and plurality.

3. to colonize, you need to be at least a secondary power and have certain techs based on the provinces liferating.

6. others start getting containment CBs at 25 infamy.

As to rebellions, are you fully patched (Beta 1.4)? Massive revolts were apparently common in base game, but i think were fixed.
 
thanks.

In fact, I did get the 1.3 patch yesterday, and now the game won't load :mad:
the video loads, but the game - no. No crash report, not anything, just doesn't start at all :(
 
There's a 1.4 beta patch out as well, it fixes some issues, maybe it will fix whatever broke your install.
 
I've been playing Victoria for years, and recently bought Victoria 2.
I am a bit disappointed, but perhaps it comes from that I don't something.
1) In Vic1 you could micromanage everything. Can't I still do it in Vic2?
2) Do the factories build themselves? Can I influence it? How can I speed up research?
3) What does the national focus do? Can I focus something else than a chosen industry in a province?
4) Why can't I colonise provinces?
5) Sometimes, I get a possibility to add a new cause of a war, which costs infamy, however. Most of the time I do not, however, and it's silly: I am attacked, defend myself and win a devastating victory against my enemy, capturing his entire territory, and all I can do is ask for a white peace?
6) How much bad boy do I need to become the pariah? During my first game, I played Austria. I was attacked by Prussia and allies, so I annexed 2 small german states and forced Posen

also, there was a strange bug (?) where a not very populated province suddenly bursted into rebelion with a 150.000 strong army, many times bigger than any I've seen. ori

1) Yes, but it depends on your government's ruling party. If you want to micromanage everything, stay conservative.

2) Factories are built by capitalists. Lower tariffs, lower rich taxes and national focus for capitalists may all speed it up.

3) You can focus immigration, colonization, populations, etc. Play around with it and see for yourself, it's pretty cool.

4) You need to be a Secondary Power at least with the necessary hospitable technologies. Machine Gun, Medicine, and Imperialism are the three that increase hospitable conditions.

5) It depends on the cause of the war. For example, intervening in a war doesn't allow you certain peace terms. Might be a bug, but I've never noticed it.

6) Not sure.

As for the rebellions, I think that bug was fixed, though rebellions are still a huge issue late in the game.

Hope that helps.
 
5) I think you need warscorein your favor to add wargoals, so maybe thats why.

Remember that being fully blockaded gives the enemy 20 (or 25) warscore, and naval victories always give you only .1 warscore, no matter the battles size.
 
5) I think you need warscorein your favor to add wargoals, so maybe thats why.

Remember that being fully blockaded gives the enemy 20 (or 25) warscore, and naval victories always give you only .1 warscore, no matter the battles size.

Eh, I think you need warscore to get the enemy to agree to the terms, but not to add it. I mean, I've added objectives against empires like Mexico that require a 50% war score only having taken a few territories.
 
I mean that if you are attacked, you can't add wargoals until WS is in your favor (if attacked, that would mean in your favor is negative WS).
 
I finally managed to get into Vicky and am having a nice game going as Transvaal. However, I have a question...

I started by eliminating Oranje and Zulu, then conquered Madagascar, then took a state off Portuguese East Africa. When 1870 arrived, I started researching Machine Guns right away, which arrived at around 1871 and enabled me to start using my sole NF for colonizing. It is 1880ish and it seems I can get the southern half of continent to myself (minus British South Africa, obviously). I am 6th GP (despite of mil score of 7 (seven) and industry score of 0 (zero), have sphered China and Brazil. My literacy is over 40% (made Biologism priority early), middle and rich taxes at zero, tariffs at -5%, cash reserve around half a million and growing steadily. Around 60-70% of all strata get their luxury needs. Liberals have been on power for a long time, most political reforms passed.

NOW WHY THE HELL do I have zero Capitalists and can I do (/could've done) anything to remedy that? At first I used my NF for bureaucrats, then for clergy. After hitting 2% of the latter, I only had few months to use it for Capis, then colonization started. I managed to get around 50, all of whom are gone by now. You'd think that with zero taxes, negative tariffs and Laissez-Faire some more enterprising artisans would take a step further in life, but no.... :(

Playing vanilla AHD, any insight appreciated.

EDIT: Played another 30 years, up to 1914. Literacy over 90%, 4th GP after USA, Austria and Britain. Industry still 0, military 3 :D.
After colonization ended in 1911, I could finally use my NF to produce Capis. I have few hundred now. However, it seems that in the absence of factories, they have zero income and thus don't have a dime to build anything... even though they aren't shown as "unemployed" either. Is that stupid or what?

Seems that if you don't build your first few factories yourself, they never get built. Time to start again...
 
Protip: Get the Reactionaries in power ASAP. State Capitalism allows you to build a basic industy, which would then give capitalists the money to really kickstart the economy. Then I usually switch to Anarcho-Liberials because I like their set of policies the best and because they are the party I identifiy with.

Also, may I suggest playing your next game as Belgium? They start without an empire, but can easily create one if you put a little effort. Plus, they start with functioning industries, and have nice domestic products to produce. In all, they are the perfect noob nation.
 
Protip: Get the Reactionaries in power ASAP. State Capitalism allows you to build a basic industy, which would then give capitalists the money to really kickstart the economy. Then I usually switch to Anarcho-Liberials because I like their set of policies the best and because they are the party I identifiy with.
Yeah, I know that works great. I was just somewhat negatively surprised that industrialization can't at all start without first push from government.
Also, may I suggest playing your next game as Belgium? They start without an empire, but can easily create one if you put a little effort. Plus, they start with functioning industries, and have nice domestic products to produce. In all, they are the perfect noob nation.
Oh, I've played easy nations. :)
 
Do you actually need capitalists in Victoria II? I think the fact that you subsidized imports meant that no one considered domestic manufacturing profitable and no one built any factories. I tried playing Japan, which starts with no capitalists, and as soon as I westernized lots of railroads and factories started.
 
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