victory locations

t3h_m013

Prince
Joined
Apr 9, 2004
Messages
481
hi.
after many epic games ive just started playing throiugh the conquests and had some questions about victory locations.
a) is there a way of finding out where they are? or is it just random?
b) does the AI know (they seemed to in the WWII conquest)
c) what counts as "controling"?
d) how many victory points do you get for victory locations/turn
and kills etc. while im at it.
 
A - If you look at the cities, the ones on victory locations have what look like lighthouses next to them.
B - The AI does know where these are, as you observed.
C - Controlling a victory point means having a city or unit on the square. The city can be razed, yet keeping a unit fortified in the ruins counts as holding the location. I think.
D - The number of points per turn per location depends on the scenario.
 
ahhhhhh, i saw them and had no idea what they were :P
only thin k i could think of at the time was radar tower type things :S. i was VERY wrong.
cheers halcyon.
 
I'm not sure about this, but it seemed to be the case in a recent WWII game where the Japanese razed some commonwealth city or another. You seem to need a unit stationed on the square and it needs to be within your cultural boundaries, or neutral territory. So, as Halcyon said, razing the city and stationing a unit in the ruins is fine, so long as the ruins are not in enemy territory.
 
In the WW2 conquest i played, there was VP location *next* to a city. I didn't realize it until my ally rushed a unit over to sit there and then i couldn't inprove the tile.
 
yes i found it quite confusing, maybe i would of won before turn 49 (out of 50:P) if i had realised all this. next game (im playing an epic with victory locations just cos of this) i play with 'em, ill station someone by them.
 
You may have victory point locations even in an epic game (condition: victory points scoring). You *should* change the standard 50,000 vps then, since otherwise your game will be over in the middle of the middle ages, typically.
What you learn from such a game is that having a city placed on a VP location just isn't enough - you have to have a military unit on top of it.

I would guess, any unit with A/D > 0 would count for it.
 
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