Viking Scenario

Thehistoryman

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Has anyone played this yet, and have you won? It seems like a difficult thing to make all the money that they want you to make. Should you try and capture cities? Ransome them? cut off research spending?

So far I have only been playing for a little while capturing and ransoming but it seems like you would have to capture and ransom every city on the map to get this to work. Am I wrong. Should i just keep the course and hope for the best or is there something im missing?
 
I'm playing that one now and also don't see how to get anywhere near the amount of gold required. But that might be a good thing, because it shouldn't be so easy that we can figure it out the first time or two we play it. I did learn that if you capture a size 1 or 2 city, you only get 400 gold, but if you wait until the city is bigger, say 4 or 5, you get 800 gold. So, maybe the trick is to wait until the cities are bigger to ransom them.

I was a little sad to learn that even if another civ conquers your ransomed city, you still can't sack it again. Sigh.
 
I wish the 'conquerd' markers wouldn't go away. Do you have any clue on how to get those treasuries?
 
Oh and another way to make money is just to sack all the improvements the enemy builds. Especially the west franks have great infrastructure that brings 1000's of gold
 
I was just wondering because the scenario is really fun but seems near impossable to beat with the high gold requirments.
 
:viking: Some of my thoughts;

Fix your Empire > Raid with numbers

I found that fixing your empire first for the first fifty or so turns, then just unleashing great stacks of doom of Berserkers and a few Trebuchets is the way to go (e.g. 30-40 units per stack). The 52,500:gold: target (Monarch) is achievable. I found it required ransoming a large portion of the map (close to 40 cities), some pillaging, and the slider turned up.

For starters; swap to Organised Religion, build Forges before Barracks and other city improvements, emphasise :food:, hook up the Deer, Fur, and the Clams, and start improving the landscape (e.g. cottages, farms, workshops, mines). If playing on a medium or advanced level, be mindful of too much chopping, as :yuck: can be a problem. Use the whip to get your buildings up quickly, although Granaries are not 'that' important as you have no :health: gain and will hit the maximum city size pretty quickly (where you turn off emphasise :food:!).

Technology-wise, Compass, Currency, and improved-civic technologies are priorities. Many tech's in this game don't seem to do that much, so work out what you want, and chase them at 100%, and then stop researching and pump out :gold:. I see little point in chasing the 'Treasure' technologies. After getting your city buildings constructed, don't forget to switch to Theocracy. Mercantilism will allow for Specialist Merchants which will lead to the popping of some Great Merchants.

Early game easy pickings

Use your existing units to head straight south to continental Europe and take as much of that area as possible from West Francia - ransom captured cities such as Bremen and Medemblik and pillage the Towns. Either/Both of East or West Francia will develop metal-based Medieval units, so do as much damage as you can there early on. Ideally you'll get a unit to Level Four for the Legendary Saga.

Britain

The yellow tribe in central Britain; the Mercia, also can be pretty tough (swarms of Horse Archers), and taking their inland cities can see your SoDs go through a lot of punishment. Once you deal with Scotland, make sure to pick up your troops (don't have them linger there without a purpose) and head to Ireland to join up with any other troops since constructed. You should be able to ransom all of Ireland by the latter parts of the game.

Great Generals - first three in your capital

Your capital; Bergen, makes a great unit pump, so focus your first Great Generals there with a Military Academy and at least two Military Instructors so your Berserkers get three promotions such as; Combat I, Combat II, and Formation (if you're still dealing with Horse Archers). Longbows can get Guerrilla I, II, and III. King's Saga and Legendary Saga go in the Bergen too.

Navy

Be wary of Triremes - keep your Longboats in the ocean until you are in position to strike a coastal city. It may be worthwhile building two Longboats with Combat promotion(s) to protect the other Longboats in your naval stack.

One Sitting

I found that saving my game for later play ended up messing up the game as the computer didn't recognise my previously ransomed cities. Maybe it was just the way I did it, but I needed to go back and play a new game from start to finish without closing it down to ensure that the scenario played as it should.
 
Like the comments.
The treasure locations seem like a waste of time...only 1000? Not worth it.
Sucks about the disappering ransomed cities. I didn't load a save yet. There should be something in there that prompts you, anyway. I made the mistake after ransom, then using 'go-to'...the computer picked a route through the city, and that was the end of that.
Your choice of Combat 1,2 for the beserkers. Why not City Raider all the way?
Healing...What do you think of actually taking a city to use as a base camp? I find that attacking all the time, the units can't heal fast in foriegn territory. Worth it?
 
Al Fredo said:
Healing...What do you think of actually taking a city to use as a base camp? I find that attacking all the time, the units can't heal fast in foriegn territory. Worth it?

May I propose a few Medic units, or has those promotions been disabled in the scenario?? (I've only played Alexander and Barbarians mods from Warlords yet, but Vikings are next.)
 
Al Fredo and Stormreaver,

Thanks for your comments. I ended up taking quite a few Combat I, Combat II, and Flanking for the seemingly relentless attacks from Mercian Horse Archers, although many units out of Bergan also did get City Raider I to III. I often gave the Level 3 units 'City Raider I and II', or 'Combat I and Medic or Cover' (Stormreaver; 'yes' - Medic is an option).

I too thought about taking a Barbarian city or the final city of a defeated tribe as a home base, but decided against due to the maintenance cost (fearing to lose by 200:gold: or something like that) and questionable strategic value - the idea is to keep moving and attacking. I could be wrong though! ;)

I found that parking a SoD on a forested hill with a Medic and a few Longbows with Guerrilla promotions (and the above-mentioned Berserkers with Flanking) usually did the trick. While in Ireland, the tribes tended to leave me pretty well alone, while in Central and South Britain the Mercian tribe ended up throwing 'the kitchen sink' at the SoDs, but ended up losing at a ratio of at least 10:1 if fortified and healing on a forested hill, while just giving my guys more-and-more promotions.
 
I thought I'd take a city with horses to make it easier to pillage, but the city with horses just south of Viking land is inland enough to require you to take maybe 3 more in order to reach the sea. The maintenance cost wasn't much, but I spent more time and many more units protecting my land than acquiring more money.
 
I played on Noble, and learned a few things. Granted, at that level, things are pretty easy.

I cranked out tons of long boats, giving them the promotion that adds +1 movement.

I pilaged everything, and ransomed every city I captured.

I made a list of cities that I already ransomed so that I'd remember to leave them alone (but if I wandered back by later, I'd destroy all improvements).

Al, I had a similar problem with a Go To, but this was with my longboat in which I had TWO treasures. I picked them up from the coast and had enough movement points left to get back into the ocean, safe from those vicious Tris. I clicked Go To, and then clicked my capital. I didn't realize that the computer decided the best way back to the capital was through the cultural boundaries of one of the other civs. A tri sank my long boat. :(

I managed to win on Noble without having to bother with Ireland, but I was researching treasure locations for the last 100 turns just hoping I'd get a lucky pop (I ended up capturing about 6 or 8 treasures...).

I too went south right away. I used all of my available starting boats and grabbed enough berserks to fill them and went down south. Those cities are not well defended so early in the game, and that money helped fund research /etc.

I also tried capturing about 4 cities in Scottland, the light green civ, and I used that as a base. I'm not sure if that was really helpful, in the end, as I didn't get horses or anything. Just a bunch of size 7 or 8 cities pumping out units.

a.badger
 
I'm not sure if my approach will work or not. My idea was to capture as much of the main British lsland as possible, cottage spam like crazy then turn the slider to 10% at around 900AD and just get treasure for the last 100 turns.

This screenshot is just after the destruction of Wessex.
 

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Wow! I'd be very curious to see if it does work!

I think that you'll find Ireland to be fairly straightforward.

Which civics have you got?
 
Cam_H said:
Wow! I'd be very curious to see if it does work!

I think that you'll find Ireland to be fairly straightforward.

Which civics have you got?

I'm 29k with 48 turns to go. Treasure maps are every other turn.

Ireland is mostly rubble. I messed up on West Francia. I tried to foolishing take and hold some cities instead of razing them and got my troops slaughtered in the counter attack. They have huge stacks of horsemen, pikemen, macemen and catapults. Did manage to pillage it some and razed one city before retreating.
 

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Congratulations! :trophy2:

It's good to see alternative approaches working in what I thought was a pretty directed scenario.

It's also good to see what a 'Treasure' unit looks like! ;)

I was a bit disappointed that there was no winner's video. :(

'Yes' - once those metal units become available, things start to become pretty tough in Continental Europe. I popped down there towards the end of my game, and aside from a bit of pre-emptive cottage pillaging it ultimately became a slaughter of Vikings. My :gold: per turn went up though I guess. :sad:
 
Cam_H said:
Congratulations! :trophy2:

It's good to see alternative approaches working in what I thought was a pretty directed scenario.

It's also good to see what a 'Treasure' unit looks like! ;)

I was a bit disappointed that there was no winner's video. :(

'Yes' - once those metal units become available, things start to become pretty tough in Continental Europe. I popped down there towards the end of my game, and aside from a bit of pre-emptive cottage pillaging it ultimately became a slaughter of Vikings. My :gold: per turn went up though I guess. :sad:

Most of my :gold: came from treasure and :commerce: from towns.

It would have been nice to see an ending video but I'm satisfied with the scenario overall.

Continental Europe is a viking massacre toward the end of the game but it does increase your income.
 
Congrats Murky!

Probably because my first 1 - 2 fleets of Berserkers and Trebs went to Europe, I didn't have problems with them advancing too much. I had a couple of stacks just wandering the countryside, pillaging and ransoming. I managed to capture most/all of the workers on the continent at one point, so things really slowed down.

D'oh! I never even thought about moving my capital to England so that I could get the treasures over there so much more quickly. Sigh.

Good job!

a.badger
 
badgerpendous said:
Congrats Murky!

Probably because my first 1 - 2 fleets of Berserkers and Trebs went to Europe, I didn't have problems with them advancing too much. I had a couple of stacks just wandering the countryside, pillaging and ransoming. I managed to capture most/all of the workers on the continent at one point, so things really slowed down.

D'oh! I never even thought about moving my capital to England so that I could get the treasures over there so much more quickly. Sigh.

Good job!

a.badger


Thanks.

There were several failed invasions of Continental Europe in my game. The first one captured a city in the southwest part of Europe but the whole stack was defeated in a vain attempt to hold the city. The 2nd one captured a city in the far north and held for a short time before being forced to retreat. The 3rd was much later in the game and many brave souls went to halls of Valhalla to join company with their ancestors.

In hindsight, the first invasion force should have razed the city then hopped back on the longboats to escape.

When going up a against superior weaponry and numbers about the best you can manage is hit and run tactics to slowly wear them down.
 
Imo opinion Paris should be tough as hell to take and worth a ton of gold, look it up. Historically thats what happened. Also somehow longships should be able to travel down rivers to attack towns. Low draft was their main techlnological advantage afterall.
 
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