Villages receive bonuses for roads and trade routes. So if there is a trade route passing through that tile, there you are.
That's exactly what I was trying to say.I think the question is about that that one road tile isn't part of a 'true' road network (connecting cities), just built separately on top of a village for the bonus, and if that's intentional, or some cheesy exploitation.
That's exactly what I was trying to say.
So you can just build villages everywhere you want and still get the bonus from the roads. I will add a couple of screenshots tomorrow.
Ah, ok, I read it too fast.
I don't see that as a problem. You can build villages almost everywhere, yes, while not being adjacent. But they will yield more if a trade route uses the road, so you still want most of your villages in roads with traffic.
As for the rest, think of it as if you're improving just the village inner road network.
It's definitely not intended to work like this.
See this thread where I reported it some time ago. Gazebo says in this thread that it is not intended, and that he knows why it is happening.
+1+1
also railroad on villages gives +2+2
trade routes passing over villages also gives +1+1
pre industrial era and +2
+2
post industrial
Protip: when choosing trade route destination city, the caravan travels along your road if you have them between the cities, so make zigszags and it will pass through more villages
the top village produces 16
9
3
3
11 (plains)
61 (plains) + 2 (rail on village) + 3 (hydroplant)
93 (village) + 2 (rail on village) + (1 golden age) + 3 (three adjacent polders)
33 (free thought social policy from rationalism)
31 (village) + 2 (free thought social policy from rationalism)
the bottom village produces 18
11
3
3
everything is the same except it's on a trade route passed through by caravan, since its post industrial age it gets +2+2
Spoiler :![]()
Blind me with them yieldzzzzz
Spoiler :![]()
There's a Town in that picture with 9The best yield I've ever seen.
No, he wasn't. The whole discussion was about the maximum yield potential you can get from a village tile with all bonuses included. No words about stacking bonuses from multiple city connections.G was not referring to villages on single-tile road. Instead...
it is about villages receiving additional bonus, via multiple roads, which is invalid. It seems city connections are "stacking".