Provolution
Sage of Quatronia
VOTE - WHAT TYPE OF GAMEWORLD SETTING
There has been no discussion on this so far, which I think is fair to bring up now.
Since there is disagreements or differing views on how fast the gameworld will proceed in this game, we need to make sure the game stabilizes at a certain point. One rule is carved out in stone, there will be only one national budget per game year. So if we go for option 1, we will see the national budget next time September 2008, for option 2, the national budget next time is December 2007. For option 3, there will be a national budget to spend for the next prime minister as well October 1. Impacts of policies will be handled the same way, the gameworld will only see the result of the policies by the gameworld pace.
1. One real world month is the same as one game world month
(National Budget 12 real months from now, not to be handled again before September 2008)
We can use contemporary events, but no long term project can be conducted.
2. One real world month is the same as one game world quarter
We can use quarterly adjustment of government spending, as well as a stronger focus on appropriation bills. However, after a month, we need to leave the event horizon of our own universe, but can still utilize a series of developments and threads closely to our own universe.
3. One real world month is the same as one game world year
We can make national budgets per month, and see the effects of long term policies, but we cannot utilize real world events.
4. Busting Hyper-reality
We shorten long term events and lengthen short term events, and do not worry much about the passing of time per term. More abstracted. We cannot make national budgets that lasts in definitive time slots, but can move events back and forth.
Please vote what you would like, and we adapt accordingly.
There has been no discussion on this so far, which I think is fair to bring up now.
Since there is disagreements or differing views on how fast the gameworld will proceed in this game, we need to make sure the game stabilizes at a certain point. One rule is carved out in stone, there will be only one national budget per game year. So if we go for option 1, we will see the national budget next time September 2008, for option 2, the national budget next time is December 2007. For option 3, there will be a national budget to spend for the next prime minister as well October 1. Impacts of policies will be handled the same way, the gameworld will only see the result of the policies by the gameworld pace.
1. One real world month is the same as one game world month
(National Budget 12 real months from now, not to be handled again before September 2008)
We can use contemporary events, but no long term project can be conducted.
2. One real world month is the same as one game world quarter
We can use quarterly adjustment of government spending, as well as a stronger focus on appropriation bills. However, after a month, we need to leave the event horizon of our own universe, but can still utilize a series of developments and threads closely to our own universe.
3. One real world month is the same as one game world year
We can make national budgets per month, and see the effects of long term policies, but we cannot utilize real world events.
4. Busting Hyper-reality
We shorten long term events and lengthen short term events, and do not worry much about the passing of time per term. More abstracted. We cannot make national budgets that lasts in definitive time slots, but can move events back and forth.
Please vote what you would like, and we adapt accordingly.