I guess to sum up my thought into one statement, I'd say let's get rid of curving completely. A fist place finish is a first place finish.
While it is easier for me to finish a Prince/Small/Pangaea game than it is a Immortal/Large/Continents game, finishing either of the games in a faster time and/or with a higher score than Vexing is not any easier for me. For the current medals, it may be interesting to curve difficulty, size, and or game speed since all game count as long as you earn a medal, developing a VVV scoring system should not require curving of any kind in my opinion.
League of Nations: 32 civilization
Map Quest: 20 (or more) map types
Tempi Trophy: 4 game speeds
Go the Distance: 6 map sizes
Machiavelli: 5 victory conditions
Inferno: 8 difficulties
Perhaps this breakdown would work:
League of Nations: 2 of each (64 games)
Map Quest: 2 of each (40+ games)
Tempi Trophy: 6 of each (24 games)
Go the Distance: 4 of each (24 games)
Machiavelli: 6 of each (30 games)
Inferno: 8 of each (64 games)
Again, 1 of each game type is enough to finish an event for VVV qualification. The score for each event would be scored as a percentage of each event as described in my above post. Curving is unnecessary to encourage playing higher difficulty or larger maps because getting a higher score will require a player to finish multiple games of each type. Duel domination wins will only increase your score for a finite number of games.
While it is easier for me to finish a Prince/Small/Pangaea game than it is a Immortal/Large/Continents game, finishing either of the games in a faster time and/or with a higher score than Vexing is not any easier for me. For the current medals, it may be interesting to curve difficulty, size, and or game speed since all game count as long as you earn a medal, developing a VVV scoring system should not require curving of any kind in my opinion.
League of Nations: 32 civilization
Map Quest: 20 (or more) map types
Tempi Trophy: 4 game speeds
Go the Distance: 6 map sizes
Machiavelli: 5 victory conditions
Inferno: 8 difficulties
Perhaps this breakdown would work:
League of Nations: 2 of each (64 games)
Map Quest: 2 of each (40+ games)
Tempi Trophy: 6 of each (24 games)
Go the Distance: 4 of each (24 games)
Machiavelli: 6 of each (30 games)
Inferno: 8 of each (64 games)
Again, 1 of each game type is enough to finish an event for VVV qualification. The score for each event would be scored as a percentage of each event as described in my above post. Curving is unnecessary to encourage playing higher difficulty or larger maps because getting a higher score will require a player to finish multiple games of each type. Duel domination wins will only increase your score for a finite number of games.