Wait, Vampires aren't undead?

but the key thing to note, in FFH, vampirism isnt a disease, its a practice of drinking souls to extend life.

I'd say it's more a practice to drink souls to increase power, since vampirism doesn't grant any hit points, or immortality.
 
I didn't know of this mechanics, to me it doesn't make much sense, since feasting kills only 1 citizen anyways, indipendently from the city population, and is a bigger sacrifice when you have less citizens than more, because of percentages.

The supposed amount of people living in the city doesn't actually scale linearly with the city's population points. For instance, one population point represents a city with 1000 people, two population points 6000, and three population points 21000. Thus you gain more experience by feasting in larger cities, even if the drop is the same in game mechanical terms.

(So those vampires eat hundreds of thousands of people in one turn? :eek: )
 
yeah but the supposed city population is totally irrilevant. My point is that strategically, killing 1 of 2 city workers should be worth at least the same of killing 1 of 13, if not more.
 
As long as the year is similar to the earth year, and they can eat a soul a second, they should be good for up to 1,314,000 humans in a single year.

Talk about a case of the munchies.
 
yeah but the supposed city population is totally irrilevant. My point is that strategically, killing 1 of 2 city workers should be worth at least the same of killing 1 of 13, if not more.
But it's much easier to get from 1 to 2 than it is to 12 to 13, so you have a smaller risk when feasting on smaller cities. Smaller risk = smaller reward. Giving more XP for smaller cities would be very unbalancing. Use agriculture, one grassland/farm/corn, and a few other grassland/farms you can easily grow nearly every turn for quite a while, so you wouldn't really be losing anything by feasting.
 
As long as the year is similar to the earth year, and they can eat a soul a second, they should be good for up to 1,314,000 humans in a single year.

Talk about a case of the munchies.

I hope peasents are low carb.
 
I hope peasents are low carb.

Even if they aren't those vampires would have to move FAST if they wanted to get 1 per second. Maybe all that running around is why they get stronger. :lol: Vampires are the fitness lords, why else would they have body mana?
 
But it's much easier to get from 1 to 2 than it is to 12 to 13, so you have a smaller risk when feasting on smaller cities. Smaller risk = smaller reward. Giving more XP for smaller cities would be very unbalancing. Use agriculture, one grassland/farm/corn, and a few other grassland/farms you can easily grow nearly every turn for quite a while, so you wouldn't really be losing anything by feasting.

I disagree, you would have a totally useless city for production and commerce. While a city with 12 or 13 citizens has more or less the same production value.
 
I think the point is that you're being rewarded for patience. It's easy to grow from 1 to 2, so they saw it necessary to reward you poorly. It's not so easy to get from 12 to 13, so you get rewarded extra for waiting those few extra turns.
 
Under the right conditions, growing from size 3 to 4 only takes 1 turn, so feeding on a size 4 city would waste 1 turn of production. Growing from size 12 to 13 takes a few turns (and even more so for 18-19, 30-31), wasting multiple turns of production. I'd rather lose 1 turn of production in a crappy city than several turns of production in one of my best cities.
 
Under the right conditions, growing from size 3 to 4 only takes 1 turn, so feeding on a size 4 city would waste 1 turn of production. Growing from size 12 to 13 takes a few turns (and even more so for 18-19, 30-31), wasting multiple turns of production. I'd rather lose 1 turn of production in a crappy city than several turns of production in one of my best cities.


First off, you don't loose any turn of production, or only a minimal part of production if you loose 1 of 13 citizens. Second developed cities more likely have granaries and smokehouses and other improvements and buildings which help them grow faster. Third it's better to hinder the growth of an already developed city than one that has yet to develop. In some cases, big cities can't even grow anymore so where's the deal ? Fourth, you generally feast in just conquered cities where you have a lot of unhappyness anyways. I'm not saying that feasting in smaller cities should give a bigger bonus, but at least equal, yes.
 
When you die, your nails and hair still grows for a period of time,
That's simply a myth, nail and hair growth happens due to mitosis in the root of the hair/nail. As soon as you die your metabolism ceases working and those cells won't be supplied by the bloodstream any longer, which inhibts any sort of further cell division.
One effect which tricks people into believing this is that beardhair can appear to be longer, because your skin dries out and shrinks.
 
That's simply a myth, nail and hair growth happens due to mitosis in the root of the hair/nail. As soon as you die your metabolism ceases working and those cells won't be supplied by the bloodstream any longer, which inhibts any sort of further cell division.
One effect which tricks people into believing this is that beardhair can appear to be longer, because your skin dries out and shrinks.

Yes, because everyone spends their time examining rotting corpses.
 
Well, if you've ever attended an open coffin funeral or a lit de parade, you'd probably observe the effect.
 
There is a disease that actually exists called porphyria, in which the body does not produce the Heme neccessary for their red blood cells to do their job, and drinking blood is pretty much the only way for someone with this disease to live a naturally long life if the case is advanced enough.

Another oddity is that one strain of this disease, Cutaneous Porphyria, also causes photosensitivity, causing the person's skin to blister and burn in the sunlight.

Wiki for more info: http://en.wikipedia.org/wiki/Porphyria


I'm new to this mod, and I love playing vampires (I have kind of an obsession with them) and I had thought of an idea for a Calabim specific national wonder which would invoke an eternal overcast throughout their empire, protecting them from the harmful sunlight. I'm thinking this would give vampiric units double movement while within their own borders, since they can move during the day, as well as during the night.
 
well, they already have the haste spell availible, so they do have a speed advantage over many melee troops. Not to mention a chain of bloodpets is effectively a vampire superhighway ;)
Regardless of whether or not vampires are harmed by sunlight, the effect would probably be negligible in a game where turns are measured in years.
 
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