Waiting or Building the Ship: How Millennium made me Consider how I Like Humankind

Ailedhoo

wonderer
Joined
Mar 19, 2012
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7,809
I ponder end games.

I have had recently tried Millennium. While it does have interesting factors (like the various age system, the towns, the envoy/merchant mechanics the automation of the vessels), I do find it limited by the obvious mana systems, the flat diplomacy that leads to low relations with folks and how the intrigued building system ends up quickly forgone in the later game.

Late game also comes to a problem of waiting for the end, particularly for the Departure route I went.

Contrast, if I am doing something at the last turns of Humankind. I can rush it for the end but I am able to rush vs having to wait for the points to go into the space ship. Heck, the projects to get into space in Humankind had a more direct development into it by not just the deployment but how it interlinks with the wonder system than simply along the research/money point system, which sounds minor but adds a... feel, as it were. More over, felt the diplomacy was more engaging in Humankind and while I liked Millennium sending folks for dip, Humankind also had this plus the trade links.

There are of course limits to Humankind, such as how intensives lead to leap in tech in the last ages but I overall do ponder this as more towards things.

Millennium has good potential but held back by certain factors. I post here instead of Millennium because of how it made me think on what Humankind got right.

It also raises inquiry, which may have to take in other thread one day, on the project inquiring on the alternatives to Sid Meier' Civilizations, that be Call to Power, Humankind and Millennium. Mainly, how they try to distinct themselves from Civ, especially on alternative visions to the formulas, with the successes, intrigues, challanges and other matters related to.
 
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