Thorvald of Lym
A Little Sketchy
And just as I think I figured out what the problem was. 
I noticed digging through the rules that you gave every faction its own settler unit and made the default Settler and Engineer (Wizard and Necromant) civ-specific. I loaded up test.sav from this post, removed the 'Not _x' from all civs' tech, and lo and behold the suicide stopped. My guess is blocking access to the default settler units confused the AI; I don't think I've ever seen a scenario block them outright without pre-placed cities.

I noticed digging through the rules that you gave every faction its own settler unit and made the default Settler and Engineer (Wizard and Necromant) civ-specific. I loaded up test.sav from this post, removed the 'Not _x' from all civs' tech, and lo and behold the suicide stopped. My guess is blocking access to the default settler units confused the AI; I don't think I've ever seen a scenario block them outright without pre-placed cities.
You're not using a rich text editor, are you? I've written events out by hand in Notepad and as long as it's all proper format and syntax it works fine.If I write events manually into the events.txt file, they don't work. They work only if I design them with the events editor in MGE, then copy them into TOT.
), I don't really expect anyone will play it. I'm only assisting Blake who really seems fond of pressing classical games into the Civ2, haha. He's got the passion and I've got the knowledge how it works (at least I thought I had it until a week ago). And I simply feel an urge to finish a Heroes mod because I started it five years ago - but already back then nobody was interested in that one, so I skipped it. And it was funny to read Blake's call here,re-posting one of my five-year-old screenshots and trying to find me. Ah, I guess that's fate, that's why I can't stand aside.
The text appears and the money is changed, but the free creature that should replace the destroyed unit refuses to appear.