War weariness computations

beorn

Prince
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Sep 12, 2001
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Albion, NY
I thought that I had the hang of what to expect when it comes to war weariness, but am getting a surprise in my current game as Brazil. Turn 158, my first war of the game, China declared and has brought troops to my border. I injured and killed a few without leaving my territory. My capital already has a -4 war weariness after 4 turns.

The civilopedia refers to length of war, fighting on foreign territory, and casualties as the factors, so this strikes me as a surprise.

Does anyone know the actual computations? Particularly, whether there is something of a luck roll involved?
 
The amount of war weariness you incur does depend on whether you are fighting in foreign territory or your own territory, but you should accrue more war weariness fighting in your own territory., not the other way around
 
The amount of war weariness you incur does depend on whether you are fighting in foreign territory or your own territory, but you should accrue more war weariness fighting in your own territory., not the other way around

Why? I think it's A LOT easier for people of any era to get behind a war if it's happening right outside their door. Plus, this would give a not needed advantage towards steamrolling a civ. You would not only take their cities and destroy their units, but you would also potentially cripple their economy (which allows for even faster taking of cities).
 
Why? I think it's A LOT easier for people of any era to get behind a war if it's happening right outside their door. Plus, this would give a not needed advantage towards steamrolling a civ. You would not only take their cities and destroy their units, but you would also potentially cripple their economy (which allows for even faster taking of cities).

I agree--I think there should be no war weariness at all for merely defending your land. I realize there's a late game policy card that does this, but it should be the case always. People of any era shouldn't object to fighting to defend their homes and families against foreign invaders. On the other hand, if you launch an invasion of your neighbor for no good reason and take a ton of casualties, then a large war weariness penalty is perfectly appropriate.
 
I can see the other perspective too though. If a war is happening in a person's backyard, then it's directly affecting their day-to-day life, regardless of whether it's in self-defense or not. If a war is happening in a distant country then it's a lot easier to forget it's happening.
 
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