Craig_Sutter
Deity
I may have to use that one when it's public...

Thanks for offering your help, I really need coders though, otherwise this project will not even come to fruition. I won't ask for people to put their efforts into graphic assets if I don't even know if I will get people to do the basis of the mod.I'd be up to help on creating some units, but I'm not really interested into making organic units, but anything mechanized or naval, I'd be happy to help. I'm thinking mainly for the Pirates tribes. I've got a few boats models I've done in the past, I'd be happy to help on that, supposing they are solid concepts and/or references for these units.
Sent from my SM-N9005 using Tapatalk
That makes sense.Depending on all the dynamics you have in mind, the terrorist camp is eminently do-able. I assume the major civs "don't negotiate with terrorists" so we can use the traditional barbarian player rather than trying to piggyback on the city state players. I think I can lift much of the code from the old version of Ea (i.e., Ea II).
I want a special ability for the tribeman (spearman) and clansman (pikeman) that flavors around them being the heart and soul of the barbarian tribes, so them being sort of a support unit. I might just rely on them being the "medics", since barbs don't normally regenerate, but I was thinking about options.I'm not sure what you have in mind re: the walking towards friendly units, but I don't relish the idea of getting into Lua pathfinding.
I'm changing names as we go. I'm going to try to avoid relying on these kind of "violent" names as much as possible, even though I'll eventually have to (I'll probably use stuff like "marauders" and "slayers" somewhere).I thought the Barb Pikemen were going to be "Impalers."
Thanks, about the chaos marauder, it is a bit below my quality threshold for civ5, but assassin might be useful for pirates.EDIT: The new models look great. It doesn't fit into our plan (yet), but the Chaos Marauder might fit in somewhere. Perhaps the Assassin...
Hm... these barbs will be different, since they're city states. I like the idea that there'll be less of them, but that they'll regenerate like normal units. But we can force them to not regenerate if you want...I might just rely on them being the "medics", since barbs don't normally regenerate
I quite liked "Impaler" (very evocative), but I can see the argument...I'm going to try to avoid relying on these kind of "violent" names as much as possible
Oh, I agree he'll need a reskin--I enjoy doing those--and the shape is interesting. I was thinking both units would make good mercenaries.Thanks, about the chaos marauder, it is a bit below my quality threshold for civ5, but assassin might be useful for pirates.
I don't know if barbarians should be too hard a priori. They're not supposed to be roflstompingly easy but I don't think they should be as hard as other player's units.Hm... these barbs will be different, since they're city states. I like the idea that there'll be less of them, but that they'll regenerate like normal units. But we can force them to not regenerate if you want...
Aren't there mods that better the AI of units? It would be great if we could get someone experienced in AI to do some tweaks to barbarians too.I'm not sure how we'd accomplish "smarter" barbs since the regular AI units are so dumb!![]()
The barbarians will be controlling the captive, so yeah, they will do what they want with it. But if possible maybe he should stay with units with abductor so that their bonus is relevant.That version of the Abductor is much easier. Should the captive try to stay with its abductor?
FixedBy the way, you currently have two units that are Composite Bowman replacements...
Abductor is not supposed to give barbarians the ability to capture, but to give them a buff to capture. It's to make barbarians more of a constant threat to keep in mind while making the ransom feature relevant.Is Abductor really required? All barbarians can capture units![]()
though all the other UI indicates the original minor name
I can't code, at all. My mind jumbles up just by looking at a code.Wow, Wodhann I am really impressed.
Is there something you can't do?![]()