Nutty
Deity
What's the best way of accomplishing that? It seems I have to revise AssignStartingPlots and/or GameSetup to do everything I want.because the UI is showing the minor civ name not the city name - you'll need to rename the minor civs that you assign as barbs as part of the mod
I don't want to add these minors to the MinorCivilizations table, so that they aren't be handed out automatically by AssignStartingPlots. Although PreGame.SetPlayerColor() works in the mod's init lua, it appears to be too late for PreGame.SetCivilizationDescription() to do anything. I'm going to need a custom GameSetup anyway if I want to force users to assign a minimum number of minors so that I don't have to steal any of the active city states, or that I have any city states to work with at all (rather than--shudder--requiring them to follow instructions). Is there another way that I've overlooked? [Plus, none of that really helps me entirely because I want to be able to change the name again when the barbarian is destroyed and re-spawns...]
EDIT: It's easy enough to prevent the player from getting peace from the barbs by disabling the button, but how do I prevent the AI from getting peace?
I can set all the other tiles to unowned, but trying to set a city tile as unowned results in a crash, so we're stuck with a border around the camp.remember to get rid of the city borders, as it's supposed to be virtually the same as a camp.
Very nice!Anyway, I have finished another model, the tribeman