Just a thought about what could bve done (I'm myself developper of a mod for another game, and i know how people can be annoying with stupid suggestions, so please don't shoot

)
What i've noticed with Civilization going from revision 3 to 4 is that the fighting system has become far too simple. You previously had 3 values to set a unit : attack, defense and move (actually there were 2 more, the strengh of a unit and a bombardment value ).
In Civilization IV, there are only 2 values : strengh and move. Even if some bonuses make a difference between the units, it becomes difficult to have units designed for defence, or attack, or anything else. There are only units more powerfull than the others, and that breaks the strategy i think. I've not played civ4 for a long time, but if i remember well a striking exemple is the siege weapon. A catapult has become a single use unit, as it doesn't survive a fight often, even when it's the catapult that attacks (that is completly stupid to me because in real life, when you attack with a catapult or an artillery gun you make sure to be in a safe place

).
So, what about using the bonus system to create units that bring back a strategy similar to the one in CivIII, with attack or defence aimed units ?
