[Warlords] CivFusion

Are you keeping the BTS landsknechts as a UU for anyone?
 
I was considering keeping it for Austria. Both the HRE UU and UB could theoretically be used for Austria. The ones I have in there now are the Ku.K. Infantrie (replaces Rifleman) and the Opera House (replaces Theatre). The artwork on the Firaxian ones is quite nice so it would be cool to keep it in, but I'm undecided at the moment.

Cheers,
ripple01
 
Wow, just noticed that the download is gone from FileFront. Anyone know if they take downloads down after a period of time. I tried 3dDownloads a while back and had problems.

I'll try to find a better place to post. I'll post the full version of v. .31 that is patched with fixes for some of the issues in this thread and I'll post the v.31 patch for those of you that have previously downloaded.

The Bts version is progressing, I'm almost finished redoing the tech tree and I added GeoModder's Ethnic Cities and I'm going to add in ActualQuotes BtS in today.

Cheers,
ripple01
 
Just a thought about what could bve done (I'm myself developper of a mod for another game, and i know how people can be annoying with stupid suggestions, so please don't shoot :D )

What i've noticed with Civilization going from revision 3 to 4 is that the fighting system has become far too simple. You previously had 3 values to set a unit : attack, defense and move (actually there were 2 more, the strengh of a unit and a bombardment value ).

In Civilization IV, there are only 2 values : strengh and move. Even if some bonuses make a difference between the units, it becomes difficult to have units designed for defence, or attack, or anything else. There are only units more powerfull than the others, and that breaks the strategy i think. I've not played civ4 for a long time, but if i remember well a striking exemple is the siege weapon. A catapult has become a single use unit, as it doesn't survive a fight often, even when it's the catapult that attacks (that is completly stupid to me because in real life, when you attack with a catapult or an artillery gun you make sure to be in a safe place :) ).

So, what about using the bonus system to create units that bring back a strategy similar to the one in CivIII, with attack or defence aimed units ? ;)
 
Totally agree with you Strat 84. Not at all happy with how pikes are handled and I have to create defensive grenadiers just to upgrade to machine guns. But to be fair I do like the possibility to "customize" my units. Maybe each unit could be coded to start certain triats and increase the amount of XP's needed for promotion to give them a more offensive/defensive feel.
 
Strat84 & davbenbak:

These are some really interesting ideas and I am defintely on board with making the units serve a role closer to their real-life counterpart. Thanks for sharing your ideas.


Update:

Things are progressing well for the BtS version. The redone tech tree is complete and I have added all of the buildings and most of the units back in. I'll post a complete list of all the mods incorporated shortly and I'm hoping (fingers crossed) to be able to release a playable version in a week or two. Of course, it will still require a LOT of tweaking and balancing but I'm really working hard to get something playable to you all shortly.

I am really in need of someone who can assist me with editing the GameFont files. If anyone would like to assist and recieve credit of course, please drop me a line.

Thanks,
ripple01
 
Will there be new resources as well? If so please, please, please include some maps because the new resources won't allow us to use existing historical maps and I'm just not really a big fan of random maps.
 
kalkas, it seems for some reason that the file was removed from FileFront. I will try to reupload it ASAP, but I am going out of town this weekend and I don't know if I will get to it before I leave.

davbenbak, there will most likely be some new resources in the BtS version and I will do my best to come up with some maps. Anyone want to volunteer to help me out with making a couple of maps?

Thanks,
ripple01
 
I would really like to help you, but i don't know anything about modding in Civilization, and i'm still overcrowded with work with my own mod :(
 
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