[Warlords] Composite XL More of Everything!

PatrickDockens said:
Played a couple more games, noticed a couple of things...

When you get the Oracle, you can't look at the tech tree to help decide which free tech you want. Has this always been like this? I don't know if its possible, but it would be cool if you could see the tech tree!

In the Sevopedia it says for barracks (when you hover over the pic of barracks) +-1 :mad:. What does this mean? Do you lose 1 unhappy person or gain one? Me no math good.

Keep it up!

I don't think anything has been changed for the Oracle's mechanics...or the tech chooser mechanics...

The +-1 :mad: is an issue with unmodded civ, and occurs in all mods I've seen that have buildings with unhappy faces (although it might *just* be the ones from civics). It means that you are getting that many angry points in a city with that building, the minus is redundant.
 
I 100% TOTALLY apologize about the spelling and translation issues with the city names, they will be fixed in .8

Its not just Montreal b.t.w.

GRM got the rest of the questions..

I'll give a small update on the other mods..

Unaltered But Flavorful Needs an Upgrade to 1.4 I have not even begun to touch it yet as I'm waiting on the next CCCP release

We know whats going on here...

"Code Name: Shogun" is currently playable but I am cleaning it up. I'm going to try to build a mod team to improve that one and keep it going so I can focus on XL more and the other project...

"Code Name: ACOW A Century Of Warfare"
1900-2050 My lips are pretty sealed on this... 1961-1991 Scenario is playable.
 
finally someone will do justice to a civ 4 sengoku
 
I'll expalin a few of the things that have gone into the CCCP so far

Jdog5000's revolution functions for adding/changing leaders mid game. This will require various Python scripts to actualy trigger though. Also dont worry about new Trait elements its been modified to include these and all subsequent Traits (all trait code was centralized to a single processTrait function)

contact bug was ovcourse squashed

A new Widget designed to work with the WL Customizable Domestic Advisor is included.

A massive addition to the Spy system is underway, 4 new spy missions that should makes spies atleast modestly usefull. Their will also be player, City and Unit level modifiers for Spy mission success allowing such things as promotions for spies, security oriented buildings, Wonders and Traits. The code I've done for tech stealing can be 90% re-used to do Tech Conquests as well so that will probably soon follow.

The Invisi-bug as I call it has thus far eluded me and I have no plans for a fix untill I can get my hands on a De-bug build. My testing has lead me to belive this bug is actualy from Firaxis but I'd like some independent confirmation before I formaly report it as such.
 
Ok 2 MAJOR new developments to go into .7 (which will cause me to push .7 out early no doubt). I think these two will completely flesh out our dynamic religion system, and possibly prepare us for Version 2.0 when EWR is finally brought in.

Both of these components and from "TheLopez" and I'm going to need a little help both in pahse 1 and phase 2 of this. Phase 1 is what we have now, phase 2 is when we have the extra 40 civs from civ gold.

1) All leaders have a favorite religion.

Ok so here's how it works. Kinda like the favorite civic tag, it will nudge the AI to pick its favorite religion. Now we have 2 more religions and more leaders than whats listed in here. So I need some help i assigning out Shinto and Zoroastrianism out and assigning religions to our new leaders at the moment.

Henrique of Portugal
The 5 from Canada
Ostonoco from the Cherokee

Here is what is set by default... we may want to move some of these to zoro and shinto...

Spoiler :

Alexander: [NONE]
Asoka: Buddhism
Bismarck: Christianity
Caesar: [NONE]
Catherine: Christianity
Cyrus: [NONE]
Elizabeth I: Christianity
FDR: Christianity
Frederick II: Christianity
Gandhi: Hinduism
Genghis Khan: Taoism
George Washington: Christianity
Hatshepsut: [NONE]
Huayna Capac: [NONE]
Isabella: Christianity
Ivan: Christianity
Kublai Khan: Buddhism
Louis XIV: Christianity
Mansa Musa: Islam
Mao Zedong: Buddhism
Montezuma: [NONE]
Napoleon: Christianity
Qin Shi: Taoism
Saladin: Islam
Tokugawa: [NONE]
Victoria: Christianity


Ok #2 and this IS BIG

NOBODY EXPECTS THE SPANISH INQUISITION... I hinted this was comeing..
THE A.I. KNOWS HOW TO USE THESE....
Game Play Info From TheLopez
Spoiler :

- Missionary units can be upgraded to their respective inquisitor unit

- Removing religions from cities worsens relations between the civilization
removing the religion and other civilizations depending on certain
conditions
- Relations worsen by one between the civilization removing a religion
from any city and any civilizations having that religion as a state
religion.
- If a religion is removed from a city not belonging to the owner of the
inquisitor unit then the relations worsen by one between the two
civilizations.

- Certain conditions make it harder for inquisitor units to remove religions
from cities:
- -50% Removal chance if the target city is the holy city for the target
religion attempted to be removed
- -25% Removal chance if the target city is a holy city for any religion
- -15% Removal chance if the target religion is the state religion of the
city's owner
- Each building related to the targeted religion reduces the chance that the
religion will be removed.

- If a religion is removed from a city then all of the buildings related to the
religion are removed from the city. If the target religion isn't removed from
the city there is still a slight chance that the targetted religion's related
buildings could be removed.


Unit Info From TheLopez
Spoiler :

Buddhist Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Buddhism
- Theocracy Religious Civic
- Buddhist Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

Christian Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Christianity
- Theocracy Religious Civic
- Christian Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

Hindu Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Hinduism
- Theocracy Religious Civic
- Hindu Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

Islamic Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Islam
- Theocracy Religious Civic
- Islamic Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

Jewish Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Judaism
- Theocracy Religious Civic
- Jewish Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

Taoist Inquisitor:
- Costs: 100
- Movement: 2
- Combat: 0
- Requires
- Taoism
- Theocracy Religious Civic
- Taoist Temple
- Abilities
- National Unit (3 Allowed)
- Can remove non-state religions

And of course I will make one for Shinto and Zoro


@All designers
Can I get some help assigning out the new leaders and the new religions

@Impaler[WrG]
Is a tag for a building possible to increase national unit counts?
Our are building tags possible to work with projects?
 
Ket said:
XML - Naval Units Can No Longer Get Defense Promotion
Building - Nuke Silo Required To Build ICBM -3 Happy +10%WW Local +1% Global 8 Max Built

Can I ask why no defense promotion? I always use that promotion lol..And..Max of 8? That is too much lol, I always have 8-12 cities only anyway :P, why not 6?, it also prevents the human player of abuse too much of nukes! And also the AI of wasteing nukes in barbarians -.- :P


-EDIT-


AH i did see only now, I liked the idea for prefered religion! But I dun no, I see too much chistianism lol >.< And Portugal is Chistianism as well I believe..Its kinda strange then..Too much christianism, imagine a religious victory :P
 
I changed a lot of these to [NONE]s, as there was a mixture of "leader" state religion and "civ" state religion. Its probably best to stick to one or the other, so I picked leaders. Justification for choices included where it is a stretch. Also, that list didn't have Warlords civs/leaders.

Spoiler :

Alexander: [NONE]
Asoka: Buddhism
Augustus: [NONE]
Bismarck: [NONE]
Brennus: [NONE]
Caesar: [NONE]
Catherine: [NONE]
Churchhill: [NONE]
Cyrus: Zoroastrianism
David: Judaism
Elizabeth I: Christianity (Anglican)
FDR: [NONE]
Frederick II: Christianity (Anti-Semitic, Pro-Catholic)
Gandhi: Hinduism
Genghis Khan: Taoism
George Washington: Christianity (Deism)
Hannibal: [NONE]
Hatshepsut: [NONE]
Henrique: Christianity
Huayna Capac: [NONE]
Isabella: Christianity
Kublai Khan: Confucianism (Tolerant of chinese culture, Anti-Tao)
Louis XIV: [NONE]
Mansa Musa: Islam
Mao Zedong: [NONE]
Mehmed: Islam
Montezuma: [NONE]
Napoleon: [NONE]
Ostenaco: [NONE]
Peter: [NONE]
Qin Shi: Taoism (Considered superstitious)
Ragnar: [NONE]
Ramesses: [NONE]
Saladin: Islam
Stalin: [NONE]
Tokugawa: [NONE]
Victoria: [NONE]
Wang Kon: Buddhism


Each religion appears at least once. Also, I didn't see a Confucian inquisitor in TheLopez' list. As for Canada: All none, I think. There are more "christianity" and "islam" than most, this is a good thing, as it potentially increases the chances for late-game religions to hold their own from game to game.

Edit: In regards to the Nuke Silos, is it possible to get Max Number types of buildings where the Max on a standard size map is more than 1 to scale by map size? 8 is passable for huge maps and about right for large maps, but even 2-3 would be over the top for duel maps. This would also be a nice function for other "max number of this building" sorts of things, as well as "needs X buildings" wonders like oxford or globe.
 
@Arlborn
We're putting in a completly new naval promotion system and this was the first step of it... Keep your battleships out of the forests and you wont notice the +15 defense. :)

We're gonna have to see how it plays, I'm going to increase religious victory to 70% this version as a test just so we can see how this works with the crusades/inquisitioners/prefered religions.

I'm very interested to see how this plays out in the cold war stuff I just did..
Prefered Ideologies...mmmm yummy...

@GRM
Post that list to TheLopez's thread!!! :) It makes sense all around. Thank you for that. When do you move b.t.w.? For tha matter where? I'm thinking of comeing back to florida.. I used to live in ft.lauderdale. well Sunrise/Plantation

@ Nuke Silo's
Ok I went overboard.... I took GRM's original number and doubled it figuring we would tweak it down... At the moment I cant set max number of buildings dependent on world size... Impaler could more than likely accomplish that. I'll drop it to 4 for this version and we can work from there, I just want to make sure the A.I. WILL build ICBM's... Of course Strategic Bombers and Cruise Nukes are not prevented by this.

Should I push out .7 early? Like tomorow night? and pend most of the other changes to .8? That way we can start playing with the new religion stuff?
 
Ket said:
@Arlborn
We're putting in a completly new naval promotion system and this was the first step of it... Keep your battleships out of the forests and you wont notice the +15 defense. :)

We're gonna have to see how it plays, I'm going to increase religious victory to 70% this version as a test just so we can see how this works with the crusades/inquisitioners/prefered religions.

I'm very interested to see how this plays out in the cold war stuff I just did..
Prefered Ideologies...mmmm yummy...

@GRM
Post that list to TheLopez's thread!!! :) It makes sense all around. Thank you for that. When do you move b.t.w.? For tha matter where? I'm thinking of comeing back to florida.. I used to live in ft.lauderdale. well Sunrise/Plantation

@ Nuke Silo's
Ok I went overboard.... I took GRM's original number and doubled it figuring we would tweak it down... At the moment I cant set max number of buildings dependent on world size... Impaler could more than likely accomplish that. I'll drop it to 4 for this version and we can work from there, I just want to make sure the A.I. WILL build ICBM's... Of course Strategic Bombers and Cruise Nukes are not prevented by this.

Should I push out .7 early? Like tomorow night? and pend most of the other changes to .8? That way we can start playing with the new religion stuff?

YEP, wanna test this stuff!
 
Oh I think I have our answer to Oligarchy and possibly some others...
Thelopez Just got a new tag for civics thats yummy...

Civics Free Specialists Mod

So it makes sence that Oligarcy looses all those weird bonus or maybe some of them and gets a free merchant...

Theocracy could give 2 priests ect ect, we may want to do this change for .7
 
Do we pull confusisinism to replace with Zoro or do we have them both?
 
Free Specialists definitely need a big counterweight for their civic; I would recommend keeping them in one column (or making the various free specialist civics highly incompatible). Mercantilism is a viable civic for a specialist economy strategy in unmodded civ, and it annihilates trade; Great Library forms the centerpiece for many strategies, and it only applies to one city.

+2 Priests for theocracy, for instance, should be the only bonus for that civic if its in, and everything else should be very nasty (-2 Happy for non-state religions, High upkeep, etc). There is also the concern of "unbalancing" the distribution of specialists; if there are only priests and merchants represented in civics, a handful of wonders should provide free specialists and/or additional specialist points for the other types. (To put it into perspective, I am imagining a Philosophical AI choosing both Oligarchy and Theocracy, and churning out Great Merchants and Prophets...they'll either push half of the tech tree up too soon, or end up with a *lot* of extra cash, either of which is readily exploitable by a human player)

Also, I am moving less than a mile west, and most of my current house is packed in a storage unit just over 2 miles east. Moving begins (and possibly ends) today, but where I sleep tonight/tomorrow/day after depends on the location of my internet service.

I'd prefer a more stable initial build, but a patch is fine too.

Edit: I think Confucianism should stay. Between the Art, Sound, and added character, it seems wasteful to pull it. There are Confucian temples, and Confucianism has been considered the State Religion (mostly by foreigners, granted) of previous dynasties in opposition or stead of Taoism or Buddhism. The concept of filial piety also ties in closely with ancestor worship, which is certainly considered religious by western standards (even though it is shared by Religious Taoism and Shinto). I'm hoping when you put EWR in, you don't bring worldviews along; I think they completely ruin that mod. A far better (but more code-complex I'd imagine) implementation would be to set up religious groups (Judeo-Christian, Middle Eastern, Vedic, Eastern) within which relations are improved but still negative, or even better, set up individual modifiers between every single religion (might be simpler codewise, for all I know).
 
Hum, I agree in some points with GRM, but perhaps the old vanilla techs doesnt really need much changes and perhaps only 1 civic for each trait should give a free specialist? But prefereble different specialists..
 
Well the theocracy was just an example, I was thinking Oligarchy getting 1 merchant specialist. Maybe panthisim getting something...

That was that odd Sailing part of Oligarchy could just be replaced with 1 merchant and thats it.

I have to get a graphics fonts file to Roamty to edit in Zoro for us.
I can stabilize .7 by say Saturday morning.

Im not sure what large open bugs we have right now, I have to check the list...
Also I was supposed to do some unit renames...
Strike Fighters and Mark V tanks come to mind, anyone remember what I Was supposed to change?

My head is exploding with all the stuff i need to add right now...hahahahahah and im supposed to be at work in a few hours... MWHAHAHAHAHA
 
That does sound like a good solution for oligarchy, but pump up the NumberOfCities Maintenance, to help avoid abuse. Oligarchies should be small, rich collections of city-states rather than sprawling empires that use tireless merchants to keep the treasury in the black.

I can't remember the renames, but I'll probably re-recommend them if I see any. I think when .8 is done I will run down the list and go rename-recommendation-crazy. When I see Ragnar, I pretend very hard that his name is Canute, and that he is actually just wearing an ornate bowl with two strapless drinking horns stuck on (Those Scandinavian ambassadors and their wacky antics...)
 
GRM7584 said:
I changed a lot of these to [NONE]s, as there was a mixture of "leader" state religion and "civ" state religion. Its probably best to stick to one or the other, so I picked leaders. Justification for choices included where it is a stretch. Also, that list didn't have Warlords civs/leaders.

Spoiler :

Alexander: [NONE]
Asoka: Buddhism
Augustus: [NONE]
Bismarck: [NONE]
Brennus: [NONE]
Caesar: [NONE]
Catherine: [NONE]
Churchhill: [NONE]
Cyrus: Zoroastrianism
David: Judaism
Elizabeth I: Christianity (Anglican)
FDR: [NONE]
Frederick II: Christianity (Anti-Semitic, Pro-Catholic)
Gandhi: Hinduism
Genghis Khan: Taoism
George Washington: Christianity (Deism)
Hannibal: [NONE]
Hatshepsut: [NONE]
Henrique: Christianity
Huayna Capac: [NONE]
Isabella: Christianity
Kublai Khan: Confucianism (Tolerant of chinese culture, Anti-Tao)
Louis XIV: [NONE]
Mansa Musa: Islam
Mao Zedong: [NONE]
Mehmed: Islam
Montezuma: [NONE]
Napoleon: [NONE]
Ostenaco: [NONE]
Peter: [NONE]
Qin Shi: Taoism (Considered superstitious)
Ragnar: [NONE]
Ramesses: [NONE]
Saladin: Islam
Stalin: [NONE]
Tokugawa: [NONE]
Victoria: [NONE]
Wang Kon: Buddhism


Each religion appears at least once. Also, I didn't see a Confucian inquisitor in TheLopez' list. As for Canada: All none, I think. There are more "christianity" and "islam" than most, this is a good thing, as it potentially increases the chances for late-game religions to hold their own from game to game.

Tokugawa: [NONE] / should it not be Shinto?
Victoria: [NONE] / Really?
Mao Zedong: [NONE] / I would have figured Budhasim
FDR: [NONE] / I would have figured Christianity
Churchhill: [NONE] / Again I would have assume christianity...

I'm posting the list to the Civ Gold Forum so that we can get some better feedback on the new civs going in.
 
Current List of New Civs Going in .8/.9 I'm trying to get a leader list now...
Note this list may not be final.

Aborigines
Abyssinia
Albania
Argentina
Australia
Austria
Babylon
Brazil
Croatia
Finland
Indonesia
Ireland
Iroquois
Khmer
Lithuania
Maasai
Maghreb
Magyar
Malagasy
Maori
Maya
Netherlands
Nubia
Pakistan
Poland
Polynesia
Romania
Scotland
Siam
Sioux
Sumer
Sweden
Tibet
Togo
Ukraine
Upaajut
Vietnam
Yemen
 
GRM7584 said:
That does sound like a good solution for oligarchy, but pump up the NumberOfCities Maintenance, to help avoid abuse. Oligarchies should be small, rich collections of city-states rather than sprawling empires that use tireless merchants to keep the treasury in the black.

I can't remember the renames, but I'll probably re-recommend them if I see any. I think when .8 is done I will run down the list and go rename-recommendation-crazy. When I see Ragnar, I pretend very hard that his name is Canute, and that he is actually just wearing an ornate bowl with two strapless drinking horns stuck on (Those Scandinavian ambassadors and their wacky antics...)

Good call on numberofcities...
 
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