Warlords: Map types?

DrJambo

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Hi,

In a custom game there's always a rather varied selection of maps one can choose to use, but there's very little detail on what these actually relate to in-game?!

Does anyone have a link to where I find this info, or can someone post some information on these here?

For instance:

Fractal and shuffle to name but two.

:confused:
 
When you choose a new (standard) game you must select a worldmap. Each map has an explanation and a picture how it looks like.
 
Fractal maps are intended to be somewhat unpredictable. Supposedly they use a map generation scheme similar to that from earlier editions of Civ. In my experience Fractal tends to generate several continents of varying size, often with somewhat irregular coastlines (long penninsulas, offshore islands, things like that). By contrast, Continents generally produces two or three relatively equal land masses.

Shuffle randomly selects Continents, Archipelago, Pangaea, or Fractal and then generates a map (without telling you which type).
 
Fantasy realms makes it a weird world (not only can you circunavigate the world, if you go all the way to the north you end up in the south of the map! Dosent makes sense!) and the terrain is all ****ed up (1 tile of snow, close to 1 tile of tundra, close to 1 tile of ice, desert, etc).
 
More importantly on Fantasy Realm resources are put on non-standard tiles. Like corn in deserts or on hills and gold on grassland.

It's an interesting mix-up thing with the resources but I find the tundras & ice in the middle of continents to be pretty stupid. I'd prefer a Fantasy Realm - non-standard resource option that could be overlaid onto normal terrain.
 
I do have to say, though, this has got to be the most misleading name for a map type. I mean who here DIDN'T THINK, when they first heard of the map type "Fantasy Realms" it had something to do with Orcs and Elves.
 
LordGek said:
I do have to say, though, this has got to be the most misleading name for a map type. I mean who here DIDN'T THINK, when they first heard of the map type "Fantasy Realms" it had something to do with Orcs and Elves.

I didn't. I imagined some really FUBAR map with random tiles and resources galore. Needless to say I was right and as unlikely to seriously play as I thought I would.
 
Fractal maps are intended to be somewhat unpredictable. Supposedly they use a map generation scheme similar to that from earlier editions of Civ. In my experience Fractal tends to generate several continents of varying size, often with somewhat irregular coastlines (long penninsulas, offshore islands, things like that). By contrast, Continents generally produces two or three relatively equal land masses.

Ok and what are is the size of a fractal "Standard" map size

Continents it's 84 plots wide, 52 plots tall, at "Standard" map size

fractal is the same ? for a standard map.
 
Maze gives you a landmass which is three or five squares across in the shape of (of course) a maze.

Fantasy gives you what is essentially a big landmass with terrain and resources scattered at random, sort of. In my experience, resources of a given type tend to wind up on the same terrain squares, like bananas on ice.

Custom continents allows you to have up to six continents (on huge setting). There seem to be a limited number of configurations. For instance, six continents tend to be three across and two down. Five continents give you more variety. One cute one is one in each corner and a long thin continent in the middle, spanning most of the map from left to right. The continents are generally about the same size.
 
I mean who here DIDN'T THINK, when they first heard of the map type "Fantasy Realms" it had something to do with Orcs and Elves.

Not me (confusing double negative there). I was disappointed to read (here) that it was not some sort of Middle Earth Dungeons and Dragons thing with Elven Archers and Dwarven Phalanxes and Necromancer SAM Wizards. If it is just random stuff, why not call it Random Realms?
 
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