Asake said:What pisses me off the most is that the translations are rubbish. They translated "power" (clearly military power, otherwise I wouldn't have power in 4000BC ^^" As "electricity" in French, Italian, Spanish, and German.
I find this hard to believe. To my memory, the world for power (as in the powergraph) used in the French version of the game, is puissance, meaning power as we understand the word. Maybe this was added in a patch. I do find it hard to believe they would have used the French word électricité to translate power, since it does resemble slightly the English word electricity

PS a babelfish for "power" in French returns "puissance", it really is the first translation of the word.
Now, to the whiny guy:
First of all, quite some people had,have and still do notice it. Second, declaring bad quality to be something which most people wouldn't notify doesn't make the quality better.
Ok, so a few units move slightly out of sync with the stack. Perhaps it is an issue on certain machines but it is purely graphical and doesn't affect game play in any way. Have you ever considered how complex it is to design a game that works perfectly graphically on every machine, no matter how hybrid the set up or archaic the graphics drivers, without a few weird effects?
I think the main cause for complaint was the failure to get the game working with ATI graphics drivers, and the late game memory leaks. That was shambolic. It has been fixed, and hopefully Firaxis will have learnt from their lesson. However, I doubt we will see these problems in Warlords - they are not rebuilding the game engine, just adding stuff on top.
It is very strange that the supporters shy away from discussing facts as soon as they have been presented.
To point out that something is minor and doesn't detract from gameplay seems to me fair. I also take issue with your polarisation of the forum. "Supporters of Firaxis vs Haters of Firaxis". Can it be that some people are of course upset and angry by the way the game was rushed onto the shelf but in light of the work done by the firm to fix the errors they made through several patches and also the great experience that the game gives do not feel the need to slate the firm at every opportunity?
Nevertheless, I learn from your statements that you like the game, yet you don't like any obvious weaknesses to be mentioned. Well, this is your approach.
No game can be perfect. What I wish to say is that while it is perhaps lacking in some areas, I feel the game itself is smooth and lacking few serious faults/bugs/errors. It's certainly a step up from Civ3. Of course there are weaknesses, but there always are. Firaxis simply don't have the time money or in some case ability to make the game exactly how you would like it. Remember - what you expect from the game is perhaps different to others. I can understand why the made it so an almost-extinct AI won't give you Astronomy, and I approve of the decision - it's not stupid AI but infact quite good AI.
I, for my person, am not satisfied with the mediocre quality (based on patch 1.61) of the game. It has been rushed, it has been partially patched and still the quality is far from what one could expect as service in return for an assumed overall income of appr. 40 million US$.
Income in real terms represents nothing. You would be surprised how quickly 40million US$ disappears when you have to pay programmers, managers, other assorted staff, utility bills, rent, advertising, supplies for a long period of time while the game is being made. I would not describe the game as being of mediocre quality. As I said before, it is all about expectations. Yours were clearly very high, but perhaps with regard to certain aspects of the game, where infact its performance was less than perfect. It is clear the developers are not putting emphasis on developing the areas of the game that you personally expect them to. At the end of the day, I would expect a little gratitude or appreciation for the game. I think it's great, and it has been keeping me busy ever since it came out, at least 6 months now.
If you are (for what reason ever) satisfied by being virtually slapped into your face by the developers, this will be your cup of tea. Others expect some quality for their money.
See above.
Back to the original question of the OP. What would make "Warlords" being different from anything we cen get for free from our eager modders?
obviously this is only one thing: the vassal state.
Some people are naturally shy or wary of mods, not because of security reasons or whatever but simply because they like to play the vanilla game. This way they can compare their achievements to those of other players, read strategy articles on the forum that actually apply to their games, etc etc. For them, the only way to get these things modders so avidly create is through an expansion - so that everyone would be playing the same vanilla expansion.
Everything else is eye-candy like the Great Wall, which again will consume some computing power for display with low impact to the game.
Once again, you are clearly expecting from this modpack vast improvements/changes to AI etc whilst Firaxis would prefer to add some new shiny leaders etc. You cannot sell a mod with the title "Includes better AI!"
Unique buildings? Wow... I am pretty sure that they could be added already, like a second set of unique units.
Then we get some third leaders, but will stay with only one for other nations. Great idea, hm?
So what if one nation gets 3 and others 1...it seems a touch illogical but hardly important. As for UBs, yes they could be done by modders but now they are being done by Firaxis.
Remember my words. We are talking about a Firaxis product, so we will very quickly read the first reports about unlogical decisions of the AI to accept or refuse vassal state agreements....
The AIs are based on random numbers and set "personalities". Maybe it is the personalities they represent that are illogical

Overall I think you focus very much on the negative aspects or flaws in the game instead of looking at the positive things that the game has achieved when you talk about quality. Warlords will not contain much we could not have added ourselves, but that is only thanks to the fact that Firaxis gave us the SDK and the XML etc in such a moddable form. However, the very fact it is Firaxis-made and sanctioned by Firaxis, and represents a step forward in Civ that everyone will be playing the same game (unlike when player X has mods A B and C, but player B has mods D & E and everything is uncomprable). I will buy Warlords. After all, it is only 20£GDP.