Karma Cowboy
Chieftain
- Joined
- Dec 25, 2005
- Messages
- 5
Hi
I like Sulla´s guides. They are very detailed and made very great.¨
What I really want to see is a guide on how to warmonger succesfull.
I have thought on playing Inca and from early start surround their cities and keep the progress at low for them. It seem cities are insane hard to take which really is big mystery. Its okay that some culture gives more defence but really why should cultural cities get 60-80% of defence for some pyramids or wonders. It makes no sence at all. But I guess its to make the cultural game more strong.
Other ideas could be to play persian. I guess their immortal is great to have. It requires horses though. Dont know how strong they are or how to play them.
The same can be said about the mongols which have the kesnik which is good also.
Have tried to play the Romans and used their praetorians but it turned out badly. They seem to lack strength vs cities badly. I guess you could go around and pillage everything when the coward hides in his base.
Dont know any other civ that is good for warmongering.
Please give some links to posts in here with warmongering explained or some guides for it.
If city defences were made worse, it would require more units from all in the game and there by make the tech period longer. This would prolong the late-game.
I agree with ppl in here that is confused over why you suicide a catapult. If a siege engine is being suicided to attack then frankly whats the point of it. Yeah it gives damages to all the stack in there but still it must be a solution that is not optimal for the game.
But I am interested in getting to know some warmongering strats and guides!!!
I like Sulla´s guides. They are very detailed and made very great.¨
What I really want to see is a guide on how to warmonger succesfull.
I have thought on playing Inca and from early start surround their cities and keep the progress at low for them. It seem cities are insane hard to take which really is big mystery. Its okay that some culture gives more defence but really why should cultural cities get 60-80% of defence for some pyramids or wonders. It makes no sence at all. But I guess its to make the cultural game more strong.
Other ideas could be to play persian. I guess their immortal is great to have. It requires horses though. Dont know how strong they are or how to play them.
The same can be said about the mongols which have the kesnik which is good also.
Have tried to play the Romans and used their praetorians but it turned out badly. They seem to lack strength vs cities badly. I guess you could go around and pillage everything when the coward hides in his base.
Dont know any other civ that is good for warmongering.
Please give some links to posts in here with warmongering explained or some guides for it.
If city defences were made worse, it would require more units from all in the game and there by make the tech period longer. This would prolong the late-game.
I agree with ppl in here that is confused over why you suicide a catapult. If a siege engine is being suicided to attack then frankly whats the point of it. Yeah it gives damages to all the stack in there but still it must be a solution that is not optimal for the game.
But I am interested in getting to know some warmongering strats and guides!!!