Wow, lots of activity already on this post. Some comments:
Woobi said:
A problem I often come across in my games is deciding when to reasearch Iron Working. I find myself looking at the techs other than Iron Working on the science trail and seeing them as more beneficial. Obviosuly every game is different, but for general purposes, when you reasearch IW, what other techs do you have???
Also, I again can't push myself to war without seige units. Do you generally start wars before construction, and finish them after? Is it better to wait untill cats to invade a city and untill then just pester them, or should you go right ahead and attack with your Swordsmen?
If I am playing Caesar (and I usually do), I will beeline to IW. If you aren't going to get Praets up quickly, then there isn't much point in playing Caesar. If I am playing other civs, and I have copper, I most likely will slot worker improvement techs in before IW. I'm not a huge fan of swords, perfectly happy to go to war with Axes. Of course, if I don't discover copper nearby, I go right for IW.
As far as cats, I always go to war before I have cats. In fact, I am so focused on warring (my early cities are all producing units) my tech pace tends to crawl, which means cats show up relatively late. I may be too slow getting to them... I'm thinking of trying a strategy that leaves on city as a super science center while the others produce units.
The Tyrant said:
This is the only item I approach a little differently. I don't try to trim *all* of my neighbors back. I do want friends later on and actively work on triangle diplomacy from the start...
For this reason I'll try to eliminate a civ in one war, if at all possible, to reduce the number of diplo penalties I'll get for "You declared war on our friend."
I've always believed diplomacy to be the weakest part of my game. This sounds like an excellent thought process. Something else for me to try!
mice said:
A bit by the way and newbie, but, as a "builder" do you go for a spaceship/ diplomatic/ cultural victory. My question is (although some waring is nessecary) do builders go for domination victories ??
To me a builder tends to focus on economy, infrastructure, and technical advancement. At lower or middle layers, a builder can very effectively go for domination. This is how I used to play... I was a builder, but I often went for domination. Not a problem until you play immortal or deity where the AI builds much faster than you.
Mano3 said:
What's the 'usual' build-order for a warmonger at the start of the game?
I don't really have a usual build order. It depends on the map and civ. I often build a warrior first so that my pop grows to 2, but if I have a gold mine and have mining as a start tech, I'll build a worker first to mine it right away. As
VoiceOfUnreason said, my build order is geared to getting axes up asap. But I also contend my first build decisions would be the same if I was going for a culture win. Your first few moves are all about getting that first city productive regardless of your strategic goal.
terelli said:
What wonders, if any, do warmongerers go for? Can you get Stonehenge or Pyramids? Pyramids would cost you major axemen.
At emperor and up, I never go for wonders. I'd rather have the axemen. Besides, the AI will beat me to them anyhow. At middle levels, when warmongering, I find pyramids to be a pretty tempting target.
Spartan117 said:
im confused i thought i was a warmonger but i try to build a near overwhelming force and have enough units in key positions, does this make me a builder??... I fight wars that i could win and will try my hardest to have the least amount of casualties... more units that survive less i have to build and the units will have alot of experience...so early war for me would depend on what the AI has on defense and their city defense bonus and what civ i am.. but i only play on normal and sometimes prince
Sounds like you are a warmonger

. There is nothing wrong with building overwhelming force. My only point is at higher levels, you don't have the time. The AI's force is growing faster than yours. I agree about minimizing casualties, its hard to build an army if you are replacing casualties all the time. On the other hand, I am not afraid to lose units. Since my first wars are pre-cats, I expect my first wave of attackers to suffer casualties... they may not even be at 50% odds. This is why your stack attacking a city needs to have enough units to go through the defenders twice.
UnspokenRequest said:
This thread shows one thing: with the current system, warmongerer have a VERY LARGE advantage on builder on higher levels. Moreover, it seems being a builder on the highest levels is close to impossible.
Though I like to wage war a lot, I think it's a bit sad really. Pathways to victory are not as diverse as I would want them to be on higher level (or as the game designer advertised...).
I suspect this is true, although I really haven't tried anything but domination/conquest at higher levels. I know some people have scored non-military deity wins (check the HOF), but as
Melkongla noted, I suspect they still needed to do some warmongering to trim back the AI's. That's something else I plan to try!
Oggums said:
It's not a proper game of Civ if there's no war!
Obviously,
you aren't a builder at heart.
