Olaf_The_Great
Omnicidal Oligarch
I don't get the point of "streamlining" a computer game. It's not like you have a limited number of keys. I like complicated, complex, and long games, not a "pick up and play" game.
I played mostly Epic games in CIV4, sometimes marathon, sometimes normal. I'm used to marketplaces taking 25 turns to complete.
I mean, seriously? The whole "you no longer have to worry about" mentality runs contrary to the nature of Civs, in that, the point of the game IS to worry about everything - like an actual leader does.
It does, until you realize that the opportunity cost for buying hexes is so high, and that virtually any other expenditure of that gold is a better investment.In Civ5 the ability to buy hexes makes for some interesting decisions what to do with your cash in the early game.
What? A luxury is worth 10 gold per turn when not being worked. If a hex costs 100 gold, then it's worth it if it would take you 10 turns or more to get it culturally, not to mention you get that luxury hex in addition to whatever hex you got with culture.It does, until you realize that the opportunity cost for buying hexes is so high, and that virtually any other expenditure of that gold is a better investment.
The first seven tiles you purchase with gold cost more than purchasing a settler, which grabs seven tiles itself.What? A luxury is worth 10 gold per turn when not being worked. If a hex costs 100 gold, then it's worth it if it would take you 10 turns or more to get it culturally, not to mention you get that luxury hex in addition to whatever hex you got with culture.
You can argue till your blue in the face, fact is, CIV5 is Civ for Dummies.
Civ5 supporters can argue all they want about the depth of the game. FACT IS: The designers publicly spoke on the fact that they thought civ4 was too "deep" and "complicated" and wanted a game more "accessible" for fans. They said that the success of Civ Rev was a major decision point. They sat down and made a PC version of that game. They said so.
You can argue till your blue in the face, fact is, CIV5 is Civ for Dummies.
The first seven tiles you purchase with gold cost more than purchasing a settler, which grabs seven tiles itself.
Additionally, you're discussing purchasing a resource tile. That's a relatively rare condition, in that you're not likely to purchase more than maybe one per city. You're much more likely to settle on or near it, and if you settled further away than that we're talking a much higher gold cost to purchase the tile, or some combination of culture and tile purchasing.
Using culture also builds towards social policies, which you seem to completely discount.
What you're describing as some sort of deep strategy never really amounts to more than "ha I bought that one tile." It's an available feature, but nothing close to a deep feature.
I was only acknowledging the part I quoted. You said "opportunity cost", and "any other expenditure of gold is a better investment". I showed that the tile can pay for itself if you buy it. I'd rather buy a tile and improve the luxury than sit around for 20 turns waiting for culture. You're right, it's not a very deep feature (as much as I enjoy it), but it's definitely a worthwhile investment. Not enough to play as America though.The first seven tiles you purchase with gold cost more than purchasing a settler, which grabs seven tiles itself.
Additionally, you're discussing purchasing a resource tile. That's a relatively rare condition, in that you're not likely to purchase more than maybe one per city. You're much more likely to settle on or near it, and if you settled further away than that we're talking a much higher gold cost to purchase the tile, or some combination of culture and tile purchasing.
Using culture also builds towards social policies, which you seem to completely discount.
What you're describing as some sort of deep strategy never really amounts to more than "ha I bought that one tile." It's an available feature, but nothing close to a deep feature.
You get the hexes earlier when you purchase them then when you wait to purchase and move a settler.
Being able to purchase one tile that can pay for itself is hardly a major increase in depth of strategy.I showed that the tile can pay for itself if you buy it.
It might have gotten better in recent patches, but honestly, the game is so boring that I'll probably never play it again.
It costs much more to buy the hexes than it costs to buy a settler.
If you buy the settler as soon as you can afford him, move, then settle, then you'll have those 7 hexes much sooner than if you wait for the cash to buy them. That includes buying them as soon as you can afford each one. You'll still get them later than by buying the settler as soon as it's available.
Plus, buying the settler and moving him out gets you hexes that are further away than you can possibly buy.