Washington (IC) Immortal Cookbook

Haha I started it, but I likely won't have time until after the weekend to finish the round. The start is very interesting, I hope we get a bunch more entries.

I think we would all love to see what you do. See if you can show us something peaceful.
 
If you are interested in learning civ 4 more it is worth looking at the SGOTM 12.

SGOTM 12 sign up

I think a lot of teams still need more players. :)
 
Oh yay! Another one... so soon :)!

The start is pretty generous, but from what I've played so far (and some of the "good luck, you'll need it"-type comments), this one looks it might prove considerably more difficult than the last one...

Okay, played it... very conservatively judging from the other spoilers...

Spoiler :
Settled in place... I'm too much of a sucker for super-Bureucratic Capitals to give up a double-food multi flood plain city with 3 hills when it turns out that we're on a little penninsula on which we're probably going to have to plan out every hammer we use (after expressing my reluctance to whip infrastructure in the Hatty game, I've already set it crackin'... Expansive + Charismatic + High Food, low production land probably = :whipped::whipped::whipped:).

Blocked in by Gilgamesh the Hindu, with Montezuma off-shore, and the early wonders going away very quickly... hmm...
Didn't want to crash my economy before the important early economic techs are in so I put NY to the SE before gearing up to send settlers south for the ol' block off.

Settled NY and Boston this round, with settler en route (and road prebuilt) to plunk down Philly. I can already see settler placement is going to be the big debate of the voting rounds. I settled Boston 1 off the coast [an AI moment... I know, but there were no fish to be had and I didn't have the GLH, so I don't think I missed much except the possiblity of a cheap harbor, the fresh-water lighthouse, and a bunch of crap tiles I shouldn't waste pop-points on anyway] for a cow-gold-horse city (intending to share the city with Philly to complete the block).

Teched AH > Min > Wh > Myst > Pot > BW > Wr. Whipped Monument + Granary in NY, in the process of chopping a library. A healty 4 workers. Chopping a library in NY. Haven't met anyone in my save save Gilgamesh and Montezuma, but saw from the other saves our other neighbors include Bismarck and Pacal the Jacal (No suprise about the wonders, then!) I was intending to build an exploratory warrior very soon.

So... I could theoretically whip another settler and (probably) beat Gilgamesh to a remaining jungle spot in the south. As things stand, my economy is in good shape, but land is a crucial concern. The smart, level-headed thing to do might be to aggressively grab the last jungle spot, pray for the quick Hindu spread, get monarchy quickly and wait to launch a Rifle Draft War of Doom to take on Gilgamesh. The crazy but fun (and very possibly completely and utterly suicidal, but far from necessarily so) thing to do would be to whip up a bunch of HAPults and attack Mr. Cre / Pro + Vultures as fast as we can. Either way, I worry about the high liklihood of facing off against what is shaping up to be a Swift-Teching Hindu Lovefest.

Hope we get a lot of submissions... looks like this'll be an interesting round of voting. Glad this will be challenging.
 

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Here we go:

Spoiler :
4000 b.c. Turn 1

In the hope of playing better I figured I would treat this like a turnset in a SG. Worker first>warrior>warrior (at least). First tech to be AH. I’m not a good reader of what resources might be where but my hope is to find horses. If not then mining>BW. That might change depending on our scouting. Speaking of which the initial warrior moves NW as SIP seems right. As I do I see more FP’s in the BFC so decide to change tactics to Wheel>Pottery. I don’t think I’ve ever done this once in a game. Pottery allowing our trait enhanced granary seems good plus cottages on the FP’s. Plus I don’t think we’ll see horses nearby.

3800 b.c. Turn 8

With the expansion of Washington’s borders we see several seafood resources including an unusable fish.

Spoiler :
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3675 b.c. Turn 13

A busy turn in which we meet an annoying neighbor, complete research on the Wheel and find a good GP farm location.

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Spoiler :
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3425 b.c Turn 23

A newly completed worker heads towards the wheat putting 1 turn into a road. Scouting warrior takes on and defeats a lion in some southern jungle.

3375 b.c. Turn 25

Pottery in. Select mining>BW. With the narrowness of the land I should be able to spawnbust pretty well.

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3350 b.c. Turn 26

Gilgamesh goes Hindu.

3100 b.c. Turn 36

Mining to BW. Find Gilgamesh’s borders south of the jungle.

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3075 b.c. Turn 37

An Aztec workboat introduces us to Monty.

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2650 b.c. Turn 54

BW in and no sign of copper. Spawnbusting is working so far. Have one pesky archer to deal with. Washington starts on a settler and for tech I choose AH. Switch to slavery.

2550 b.c. Turn 58

Initial scouting warrior defends against the archer and wins. Promote him to Cover.

2475 b.c. Turn 61

2-pop whip the settler with overflow going into a granary. Settler will head towards GP farm.

2250 b.c. Turn 70

New York is founded after having chopped the forest into Washington’s granary. Teching towards writing.

1825 b.c. Turn 87

OB with Gilgamesh. Writing in. Next up mysticism.

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Sorry went one turn too far. I do have the auto-save from 1500 b.c.
 
@Moroktonos

Spoiler :

I looked only on the screenshot, but... I love the amount of cities, it gets me feeling a bit better since i have only 2 cities and 1 settler in my save :-D.

I think Boston is spot on...I made it in my 2nd try (not posted) exactly there even if it's 1 offcoast.

I dont love New York though...should be really 2N...fish+pigs (after cap grows) + clams great GP farm and it allows another great fish+corn city 4S1W.

I think conservative is good...that jungle down there would be big deadweight for some of the sooner saves that are here.

Will have to check Gumbolt and N_G ones. But so far it's really close to my thinking!

 
@vranasm

Spoiler :
NY 2N eh... After thinking about it carefully, you are probably right, but my choice mightn't be as bad as you think. Your dotmap allows for 3 cities on the east coast where mine only guarantees 2 (though I could still race Gilgamesh for a 3rd). Mine does have some virtues, however, which I will point out. I devised my dotmap around my positioning of (what I intended to be) Philadelphia; given how production-poor our land is, I was greedily eyeing the grasshill. Putting NY where I did allowed me to pop my borders earlier so that when I did put down Philly, I could immediately chop a monument. Instead of stealing the pigs from Washington, my NY could work the Corn pre-borderpop to whip out a monument / granary / wb before helping with a worker, which allowed me to grow out Washington more.

My conservative settling was inspired in part by a certain amount of lunacy; I wanted to play to keep the possibilty of a catapult war against Gilgamesh open. Some of the 'crazier' opening dot maps were inspired by the sober reasoning that this might be the only land we get pre-lib, and that we might as well grab as much of it as we can. Bobbyboy's save is pretty darn good in that respect.

I haven't taken a close look at the save that asserted, "GLH or BUST!" but I definitely admire the guts and gusto.

Hammers will be the key on this map. Your 1st save wasn't nearly as bad as I think you thought it was.
 
Regarding my own 1500 BC submission in comparison with others:

http://forums.civfanatics.com/showpost.php?p=9577733&postcount=10

Spoiler :

I think I might have overstretched it with an early REX.
  • 4 cities and 1 settler which I can't use yet, because I can't afford another city.
  • A coastal capital without a lot of future.
  • A whipped worker in a city that should be working the gold mine.
Although it's a decent setup, I think those who settled in place and have only 2 extra cities are actually doing better. Not to mention the one who took a lucky shot at TGL and actually pulled it off ;)
 
@Gumbolt

Spoiler :

I looked at your save. i think it is good save, but I dont like some things.

I like that we can already start working specs if we want.
I like that you carefully blocked Gilga.

I dont like the exact positions of Boston and Phil though. Getting blocker there was good.

But I think Phil should be 1E getting rice+hill in 1st ring. you settle on the only hill there, leaving rice in 2nd ring and sugar is under jungle.

I think Boston is generally good, but I think it really should be 1E even if off-coast, you get cows. Interesting enough it's in place where I would place my third city if I had manage things otherwise, but in retrospect I think it's bad. the east city should be with fish in 1st ring, and boston north of lake to get the cows.

Washington is biggest question this game I think, not much production in the position you choosed and it leads to splitting those FPs to 2 cities... I liked SIP most.

 
@vranasm

Spoiler :
NY 2N eh... After thinking about it carefully, you are probably right, but my choice mightn't be as bad as you think. Your dotmap allows for 3 cities on the east coast where mine only guarantees 2 (though I could still race Gilgamesh for a 3rd). Mine does have some virtues, however, which I will point out. I devised my dotmap around my positioning of (what I intended to be) Philadelphia; given how production-poor our land is, I was greedily eyeing the grasshill. Putting NY where I did allowed me to pop my borders earlier so that when I did put down Philly, I could immediately chop a monument. Instead of stealing the pigs from Washington, my NY could work the Corn pre-borderpop to whip out a monument / granary / wb before helping with a worker, which allowed me to grow out Washington more.

My conservative settling was inspired in part by a certain amount of lunacy; I wanted to play to keep the possibilty of a catapult war against Gilgamesh open. Some of the 'crazier' opening dot maps were inspired by the sober reasoning that this might be the only land we get pre-lib, and that we might as well grab as much of it as we can. Bobbyboy's save is pretty darn good in that respect.

I haven't taken a close look at the save that asserted, "GLH or BUST!" but I definitely admire the guts and gusto.

Hammers will be the key on this map. Your 1st save wasn't nearly as bad as I think you thought it was.

Spoiler :

Well i think it was not strong candidate and I would have liked 4 cities settled, instead I had too many workers (lol!) and have overworked area... I admit I had some unlucky hits from barbs... one from unconcentration and some pure bad luck so i think I had to build more wars then I would otherwise would.

To the dotmap... it's just my feeling since we are not allowed to prove things until long enough time (we cant play much longer then 1500BC ;-)), I think settling Boston 1 off coast north of lake is best position. Settling east coast with 1st ring fish as best solution (since it lessens the pressure on gold+cow site) that allows some quick grow eventually and the pigs+fish+clams site as 4th/5th (depending on blocking south with gumbolt rice+hill city) city for future GP farm, it allows enough time for capital to outgrow pigs.

 
@Gumbolt

Spoiler :

I looked at your save. i think it is good save, but I dont like some things.

I like that we can already start working specs if we want.
I like that you carefully blocked Gilga.

I dont like the exact positions of Boston and Phil though. Getting blocker there was good.

But I think Phil should be 1E getting rice+hill in 1st ring. you settle on the only hill there, leaving rice in 2nd ring and sugar is under jungle.

I think Boston is generally good, but I think it really should be 1E even if off-coast, you get cows. Interesting enough it's in place where I would place my third city if I had manage things otherwise, but in retrospect I think it's bad. the east city should be with fish in 1st ring, and boston north of lake to get the cows.

Washington is biggest question this game I think, not much production in the position you choosed and it leads to splitting those FPs to 2 cities... I liked SIP most.


Spoiler :


After looking at other saves I didn't like my city locations either. I think I was worried about barbs so settled on the hill. ooops lol
 
Can you post if you intend to play so we can decide if voting should open Sunday or after.

We do need to play through this quicker as I have a SGOTM game to look after too. :)
 
As a monarch player, I don't think I'm quite up to snuff to submit games, however, I will try to play a shadow game (s) with the hope of learning from all of your submissions!

I will submit a shadow game if I can find the time :)
 
Here you go (solid Monarch, iffy Emperor player) to 1500BC:
Spoiler :

No initial rush opportunity like the Hatty game, and Giggles is easier to deal with. Played it straight for peaceful expansion, settling two blocking cities toward Giggles (will go a third in the Rice/Gold spot if we play through from mine). Decent tech rate (I think), settled two cities (Horse/Cow/Incense and Fish/Sugar/Same Cow), have a monument built in New York (Horse/Cow/Fish), Library mostly done in Washington, got a lucky Copper pop near Washington that'll help down the road, and reasonably well situated to backfill once I'm done with the blocking cities.

The work boat in NY is for scouting, btw, though I may build them there for future coastal cities as well.

Here are the screenies:
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Attachments

Here you go (solid Monarch, iffy Emperor player) to 1500BC:
Spoiler :

Copper pop near Washington that'll help down the road, and reasonably well situated to backfill once I'm done with the blocking cities.

Spoiler :
I am starting to suspect that Kossin didn't give us any metals to play around with horses and in that case this save might be considered only from this alone
 
@drlake

Spoiler :

As quaren said the lucky copper pop gets this save really to the top heights.

I dont agree with position of New York. with NY city you effectively killed those 2 FPs 3 north of it. There could be nice 2FP+incense city as planned at some dotmaps here around.

Boston is somewhat OK since it will probably serve as blocker against gilg.

If you made NY 1N of lake I would be really happy with your save ;-), this way I have my doubts.
 
@vranasm
Spoiler :

You would prefer NY 1 off the coast? Really? I thought about that location, but ruled it out for that reason. I thought about the FPs, but ultimately decided I wanted the city on the hill for the early production boost and protection (I had a lot of barbs wandering around in the early years). I figured to get the gold with another city up by the rice. I almost built that one first, but didn't like the distance and lack of hammers.

The copper is a huge lucky break, for sure.
 
Spoiler :
I am starting to suspect that Kossin didn't give us any metals to play around with horses and in that case this save might be considered only from this alone

Spoiler :


Few points about the save. I don't think you can build the fish/crab city as less than 2 tiles from capital.

I don't know if i like the capital site. For me there were 2 decent cities there before you did that.

As for the copper. I think things like this were intended. That being said i think the early rush chance is unlikely. Would take a huge effort now.

It is a shame the 2nd/3rd city have less resources worked and no border pops.

Would I vote for the save based on the copper? hmmm. We may have iron. Not sure.
 
Favourite difficulty level: Emperor
Normal level of play: Whatever the Game of the Month is offering
This game will be my first "Cookbook" game, so go easy on me and tell me nicely if I goof up the procedure.

Spoiler :
We have a pretty rich-looking starting area. I plan to dedicate the capitol to being a Settler-pumping City for the first 100 turns.
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Turn 12 and a Religion is founded!
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Turn 20 and we're all healed-up. I come across a Lion that looks like it just had a feeding.
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Turn 26 and there goes the other early Religion!
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Turn 31 has us healing-up from another encounter with a Lion.
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The next few turns are very hairy and scary, with the adrenaline pumping and the fear of the Barbs keeping our Warrior at the height of his abilities. His fleeing abilities, that is! Run, run away!
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At that point, we hear static on our Ancient Age's version of the two-way radio. The following turn, a badly-beaten but still alive Warrior promotes to Woodsman II and heads to the south-east to get away from futher Barb fights for a while, so that he can heal in peace.

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