Wait what?
Golden ears of corn are not literally gold.
Access to fish should give bonus production to maize.
The other part of this is more or less a bug as well, where the builder action preview ends up counting what's on the tile from other sources, not just what you actually build. So if you have a desert hill in a city with Petra, it will say that the mine gives "+2 food, +3 production, +2 gold" for example, despite you already seeing most of that on the tile and the mine actually only gives a couple production. So that's why the builder will show "+2 food" on the preview for the farm, because +1 of that has already been applied to the tile from the water mill.
not intuitive indeed!The other part of this is more or less a bug as well, where the builder action preview ends up counting what's on the tile from other sources, not just what you actually build. So if you have a desert hill in a city with Petra, it will say that the mine gives "+2 food, +3 production, +2 gold" for example, despite you already seeing most of that on the tile and the mine actually only gives a couple production. So that's why the builder will show "+2 food" on the preview for the farm, because +1 of that has already been applied to the tile from the water mill.
The wording of the Water Mill is weird. It says: "Bonus resources improved by Farms gain +1 Food each." But you need to read it as: "Farmable resources gain +1 Food" and not "Farmable resources improved by Farms gain +1 Food"
In short: your Maize is already enjoying the +1 Food from the Water Mill. I assume you have a flat Plain Maize, which is 1 Food, 1 Production and 2 Gold. With the Water Mill: 2 Food, 1 Production and 2 Gold. And with the Farm: 3 Food, 1 Production and 2 Gold.
Contrary to Rice and Wheat, Maize yields 2 Gold instead of 1 Food (and the harvest gives Gold instead of Food). That's why you will feel a little short on Food even if you do have a lot of Farmed Maize.
Er, no it doesn't.Maize giving Food would be stupid from a gameplay perspective. There’s already Rice and Wheat that do that. Maize has spawning overlap with them so it makes perfect sense for it to give Gold.
Er, no it doesn't.
Maize is (how shall I put this?) food, not money.
I have long wondered why we do not have Gold as a resource in Civ6.........
I have long wondered why we do not have Gold as a resource in Civ6.........
I think for the simple reason that gold is the currency of the game. Civ 6 has been more willing to confuse people in inconsequential things like the introductions you see to some leaders, who lay claim to lands not directly associated with their Civ, at least in the minds of your average gamer, with their empire. But even with that, the currency is more consequential, and so I think they have gone for KISS (keep it simple stupid), and run with gold only being one thing in the game, not two things.