Chief of Staff
Chieftain
I should point out that water has historically been important throughout the human history since before and after advent of civilization and still is today. There is certainly a such concept as water politics. Some of the wars throughout the history has certainly been fought as result of fresh water access disputes in the past. There were handful of diplomatic activities with regards to fresh water access throughout the history. So it might make some sense to consider water (specifically fresh water) as resource in water tiles in Civilization game.
The question is, though, how to integrate that into Civilization V, especially considering that now resource is finite in Civilization V according to some sources. I mean, wouldn't you like to play one turn with a prospering city only to find it abandoned in next few turns once water that sustains them along with food runs out in, say, desert region? Such sudden abandonment of a prospering city due to decline of water source near them isn't unusual in early human civilizations, especially in Mesopotamia.
So, the question is how to integrate fresh water as resource itself without impacting the balance between convenience (and hence playability without anything putting drag on it) and challenge. The addition of fresh water as extremely important resource in Civilization V should be interesting. But, again, I suppose they can always build a water well anywhere, right? Maybe, with right technology and technique...
Any thoughts on this?
The question is, though, how to integrate that into Civilization V, especially considering that now resource is finite in Civilization V according to some sources. I mean, wouldn't you like to play one turn with a prospering city only to find it abandoned in next few turns once water that sustains them along with food runs out in, say, desert region? Such sudden abandonment of a prospering city due to decline of water source near them isn't unusual in early human civilizations, especially in Mesopotamia.
So, the question is how to integrate fresh water as resource itself without impacting the balance between convenience (and hence playability without anything putting drag on it) and challenge. The addition of fresh water as extremely important resource in Civilization V should be interesting. But, again, I suppose they can always build a water well anywhere, right? Maybe, with right technology and technique...
Any thoughts on this?