JBryan314
US Army Combat Vet and Intelligence Agent
So, I was thinking about the game today during a training lesson (bad idea I know, but I've heard the lesson before) and was trying to come up with ways to incorporate more tactical decision making into the combat of the game. For instance, if I am on patrol and come under heavy enemy fire, and my squad or fire team isn't able to suppress it and gain fire superiority, then we break contact, fall back and if artillery or naval guns are in range, we can call in fire support against that enemy force. So, in the game, my SEALs get attacked by a large force and lose some guys but still have some surviving units, and are within a certain number of tiles of a battleship or mobile artillery, then it would be cool to have the option to "call in fire support" against that target. Like, the battleship could fire guns against an enemy unit instead of just bombarding a city. I know you can attack units with artillery, but I'm talking about bombarding a certain unit with mobile artillery from a few squares away in the case of your infantry or SEALs getting ambushed by a larger force.
Also, snipers would be an interesting unit to have incorporated into the game.
And planting explosives along an opponent's roadways during wartime (or using a spy to do it during peacetime) would be a nice touch. Any vehicle that uses that road gets damaged or destroyed.
Using a spy to assassinate a high level leader could lead to unrest in the opponent's cities? Or a change in civics? Or a revolution?
Just some thoughts.
Also, snipers would be an interesting unit to have incorporated into the game.
And planting explosives along an opponent's roadways during wartime (or using a spy to do it during peacetime) would be a nice touch. Any vehicle that uses that road gets damaged or destroyed.
Using a spy to assassinate a high level leader could lead to unrest in the opponent's cities? Or a change in civics? Or a revolution?
Just some thoughts.