mastertyguy
I'm tired!
Civ3 score SUCKS
Score = Territory
How do you aquire territory? You can found cities, but you can't have all the world this way, attempt culture flips, but it not sure, slow and long, and you can wage war. War gives you territory, and territory gives you score. Waging war only garranties that your ennemy will be furious at you. Only. My proposal is to change score to give peace score. It should calclate what leader value you have. Those could be the future score factor :
1) Future techs. You have to include it
2) Hapinness.
3) Territory. How much a leader has conquered can give him value through the time
4) Reputation. Altered by waging war
5) Peace keeping. Not the same thing as reputation. A peace keeping tool should also be included
6) Culture.
7) Pollution. Pollution should substract score, like in civ2
8) Wonders. Also like in civ2
9) (not sure) War success. This would be more about the loss:victory ratio at war. Your poeple doesn't like it when you lose lots of poeple
I had some other ideas, but I don't remenber them. I may post later, or if somebody adds something this ressembling to what I would say, I won't.
Score = Territory
How do you aquire territory? You can found cities, but you can't have all the world this way, attempt culture flips, but it not sure, slow and long, and you can wage war. War gives you territory, and territory gives you score. Waging war only garranties that your ennemy will be furious at you. Only. My proposal is to change score to give peace score. It should calclate what leader value you have. Those could be the future score factor :
1) Future techs. You have to include it
2) Hapinness.
3) Territory. How much a leader has conquered can give him value through the time
4) Reputation. Altered by waging war
5) Peace keeping. Not the same thing as reputation. A peace keeping tool should also be included
6) Culture.
7) Pollution. Pollution should substract score, like in civ2
8) Wonders. Also like in civ2
9) (not sure) War success. This would be more about the loss:victory ratio at war. Your poeple doesn't like it when you lose lots of poeple
I had some other ideas, but I don't remenber them. I may post later, or if somebody adds something this ressembling to what I would say, I won't.