Ways to correct the score, or how to reduce warmongering with score

mastertyguy

I'm tired!
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Civ3 score SUCKS
Score = Territory
How do you aquire territory? You can found cities, but you can't have all the world this way, attempt culture flips, but it not sure, slow and long, and you can wage war. War gives you territory, and territory gives you score. Waging war only garranties that your ennemy will be furious at you. Only. My proposal is to change score to give peace score. It should calclate what leader value you have. Those could be the future score factor :
1) Future techs. You have to include it
2) Hapinness.
3) Territory. How much a leader has conquered can give him value through the time
4) Reputation. Altered by waging war
5) Peace keeping. Not the same thing as reputation. A peace keeping tool should also be included
6) Culture.
7) Pollution. Pollution should substract score, like in civ2
8) Wonders. Also like in civ2
9) (not sure) War success. This would be more about the loss:victory ratio at war. Your poeple doesn't like it when you lose lots of poeple
I had some other ideas, but I don't remenber them. I may post later, or if somebody adds something this ressembling to what I would say, I won't.
 
After a month without any reaction, I decided this thread will reappear on the first page. And I'll say you have to ingore pollution, and replace it by health.
 
OK. I hope firaxis addresses this problem. I would think that nobody responds because evryone agrees on this issue.
 
mastertyguy said:
After a month without any reaction, I decided this thread will reappear on the first page. And I'll say you have to ingore pollution, and replace it by health.
Isn't that exactly what Firaxis is doing, swapping polution for health? I do agree with your first post btw and I'm trying hard to remember what Civ-release did take years of peace in account.
 
I completely agree to #9) at the original posting.

Many people have stated that Civ were not a war game. But, as mastertyguy pointed out, war is one of the best means to increase your score.

Therefore, since long I had the idea that losses would reduce your score.
Just for display purposes:
* 1 lost (military) unit = -1 pt to score
* 1 lost (pop [own nationality]) unit = - 5 pt to score
* 1 lost (pop [foreign nationality]) unit = - 3 pt to score
(all figures matter to balancing)

Additionally, any loss should increase war weariness or decrease overall happiness.
That way, the genocide features in the game would be penalized, making Civ finally a little bit more civilized.
 
Commander Bello said:
Many people have stated that Civ were not a war game. But, as mastertyguy pointed out, war is one of the best means to increase your score.
The only best way, indeed.
@ hydronomus: I know. It is exactly why I said that pollution can't substract score, cause it is not there.
 
I'd try and keep it simple. The best way I could think of to do that is to have the score reflect your actual power, where warmongering only gains partial control of a territory, and can be duplicated by diplomacy (where the best method is a mix of diplomacy and conquest, your neighbors merging with you voluntarily or not)
 
Well, I consider your idea much more complex than mine, where you only have to do this:
future techs*x+happiness*y+territory*z+rep*a+peace keeping*b+culture*c+health*d+wonders*e+war succes (the only thing I see a little complex, because I don't know how it would work: win:loss ratio or like commander said). I think it is simple, you affect everything by a factor (the letter) and you add everything all togheter.
 
mastertyguy said:
Civ3 score SUCKS
You said it all!!

mastertyguy said:
Score = Territory
In fact, happiness counts a lot too!!! But I agree territory/war is over-represented!!

How about counting production (shields/commerce)? Good indication of overall gameplay.
 
Remember, Civ3 score is relatively unimportant, and is just a "tie breaker." The point of this is that the most happy (points for happy citizens), productive (points for specialists), and large (points for territory) Civilization deserves to win. If anything, complain about victory points, which can be achieved through wonders.
 
There is something that also should be changed: military and wars should be more expensive. MUCH more expensive! Specially the modern units. One stealth bomber costs as much to maintain as a Rifleman???????
 
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