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We fear you are becoming too advanced!

Alraun

Warlord
Joined
May 27, 2006
Messages
222
What is it that causes the AI to give you this absurd reason for not trading techs? In my current game, Egypt is giving me this message, but Egypt has 6 techs that I don't and I have NONE that Egypt doesn't.
 
This message pops up when you've done a lot of trades. This is the number of trades, not the amount of techs traded of how big your loss was. This limit is different with each AI, I think it will almost never happen with Mansa Musa for example. If you can trade a tech but it is a very bad trade (over twice the amount of beakers for your tech) you might be better off not doing the trade.
 
Vissario said:
That is an entirely different reason reserved for end game.

I've had this come up in the B.C.'s or at least shortly afterword. I don't believe it has anything to do with the endgame but more of the power settings. You could probably just keep warriors churning out like smoke from a fire and get this message after awhile even though they had upwards of swordsman, hores archers, and cats.
 
Personally I think that it is a statement that is made depending on your overall standing. Its not just about techs! the ai takes into account culture,size of your empire,reserch rate,/wonders/ buildings in cities,military power.You are too advanced is an overall perspective of your civ.
 
Personally I think that it is a statement that is made depending on your overall standing. Its not just about techs! the ai takes into account culture,size of your empire,reserch rate,/wonders/ buildings in cities,military power.You are too advanced is an overall perspective of your civ.

No, it's been confirmed how this works. "We Fear you becoming too advanced" is directly linked to the number of tech trades you've made, not the techs you actually have. It was added (and I regard it as a rather dubious decision) to discourage the style of play from Civ 3 which relied almost entirely on tech trading to keep up. Each civ has a different threshold of tech trades after which they won't trade any more (Mansa's is very high for instance). There is also a small factor depending how much they like you, but that only makes a couple of tech trades difference. Finally there's a difficulty factors which makes tech trading progressively more limited at higher levels.
 
I'm beginning to doubt how it works, what's the trigger:

- The amount of techs received
- The amount of trades involving you receiving tech(s)

I'm trying to keep on the safe side, and backtrade cheaper technologies as less as possible. If AI has like six older techs to trade, I'd rather have the most expensive and the cheapest then four out of six techs, in this regard.
 
In one case, this is actually a good feature, especially for someone inexperienced in trading.

In a recent game, I had a few trading partners who weren't my neighbors (Huayna, Catherine, and Washington) and ended up turning all three into my worst nightmare from a competitive standpoint. They and gobbled up their neighbors that wouldn't trade tech with me (10 AI fell to 3AI as we gobbled up our respective neighbors) and we ended up the only nations left. My trades with them helped them catch up at cavalry and riflemen. I had to beeline to infantry and cannon to take them on (just in time, too, beacuase Huayna decided to attack his only remaining neighbor, me).

I didn't scout them out when I had the chance so I failed to see how much my trades helped them with their neighbors. I even had a massive commerce advantage most of the game and almost gave it away trying to round out my tech tree. I now feel that "We fear you are becoming too advanced!" stopped me from giving away the barn.
 
MrCynical said:
Each civ has a different threshold of tech trades after which they won't trade any more

Leaving my only option as destroying them? That's not very bright!
 
Alraun said:
Leaving my only option as destroying them? That's not very bright!

Just trade for the non-military techs that lead you to them. The AI dose'nt think ahead very well. The smoulder becomes the fire!

Or take the non and go for a different victory....the place is getting crowded by the warmongers!
 
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