Obviously, moving resources from one place to the next or conducting any kind of trade capability is dependent on cargo vessels. In the real world, if you need titanium and the only place in the world is Russia, you need to have a merchant fleet to move titanium from Russia to the US or anywhere else. To do this, I think that resources should be available to move onto merchant vessels.
A merchant vessel should have some limited capability for self-defense against an attack, a rather weak one. During WWII merchant ships typically had a 3 inch gun or two on board and some smaller caliber firing self-defense capability. I know this from playing WWII Naval submarine and surface ship games.
An important element of trade depends upon sea-going transportation. I think we are missing a huge opportunity here to do more with the game then just fight off barbarian hordes all day long.
I envision:
At least one kind of merchant marine cargo vessel.
Somewhat limited defense capability against attack
Usually needing destroyer escort
The ability to load resources onto a cargo ship and deliver them to a destination (embark, debark capabilities).
Ability to spread deployed resources from their destination to where they are needed in cities elsewhere in the game.
A merchant vessel should have some limited capability for self-defense against an attack, a rather weak one. During WWII merchant ships typically had a 3 inch gun or two on board and some smaller caliber firing self-defense capability. I know this from playing WWII Naval submarine and surface ship games.
An important element of trade depends upon sea-going transportation. I think we are missing a huge opportunity here to do more with the game then just fight off barbarian hordes all day long.
I envision:
At least one kind of merchant marine cargo vessel.
Somewhat limited defense capability against attack
Usually needing destroyer escort
The ability to load resources onto a cargo ship and deliver them to a destination (embark, debark capabilities).
Ability to spread deployed resources from their destination to where they are needed in cities elsewhere in the game.