I have played India. I think although they are strong, I end up with expensive lame units for quite a bit in the game. As for putting them in the city.... not really needed that much... AI does not really get that close to the cities for the most part.They upgrade to tanks actually (was wrong about the cavalry).
Try putting them in cities later on.
It's also kinda moot to point out they don't upgrade to knights, because the varu replaces the horseman, which doesn't upgrade to knight anyways. Even if you built generic horsemen, you couldn't do that. So why would anyone expect that to happen? India still can do chariot ---> knights anyways so it's completely apples and oranges.
Added Egypt and France. Also enabled to ability to change your vote if anyone wanted to vote for one of these two.
Varu is a strong unit. 45 Strength classical unit(40, enemy -5 is similar to self+5), without resource requirement, very strong.
Is it not basically a cheaper and more mobile crossbowman, don't see why it is that bad other than not being able to upgrade to knights and lack of great general bonuses.I don't see either in there? The Maryannu got better with Nubia's release, but it's still pretty lackluster.
Well, no you don't have to factor in the rest of the package. You can actually contend that having a unique unit that gets nothing other than a bonus for standing next to itself is weak.Hoplite is pretty decent for its time and even if it is not terrible exciting you also have to factor in the rest of the greek civilizations bonuses as the unique unit is only one part of the package.
What do a unique unit need to be considered good? Hoplite is close to being a +10 strength spearman which is pretty nice. It is also a unit you get very early and it do provide some nice safety during the early game and that is all it really needs to do.Well, no you don't have to factor in the rest of the package. You can actually contend that having a unique unit that gets nothing other than a bonus for standing next to itself is weak.