Weapon upgrades, how to?

phoulishwan

Warlord
Joined
Nov 1, 2005
Messages
177
Silly question here maybe, but for the first game in about 10 games I actually started with copper in my borders, I haven't really gotten much past the initial exploration phase before restarting any of the previous games because I'm not familiar enough with all the new changes and want to try out a bunch of stuff before commiting to a full fledged game, but now with copper I want to apply the copper weapons upgrade but I haven't found anything in the Civopedia to explain how to make it happen?
 
Ahhh, that's prolly why I didn't find anything about it then, was playing Hanah. Is that true for iron and mithril weapons then too?
 
There are also some other units which I noticed gain weapon upgrades when you get copper or iron... one of them is a horseman... I built one of those in my capital and it gained iron weapon upgrade... heh and I was playing the elves :lol:
 
There are also some other units which I noticed gain weapon upgrades when you get copper or iron... one of them is a horseman... I built one of those in my capital and it gained iron weapon upgrade... heh and I was playing the elves :lol:

Huh? Is this an exploit of some kind?

Were you using any mini-mods?
What was your religion?
 
Sounds like Eternal Reqiuem is using Rise of Mania.
 
if pUnit.getUnitClassType() == iMercenary:
bUpgrade = True
if pUnit.getUnitClassType() == gc.getInfoTypeForString('UNITCLASS_HORSEMAN'):
bUpgrade = True
if pUnit.getUnitClassType() == gc.getInfoTypeForString('UNITCLASS_KNIGHT'):
bUpgrade = True
if pUnit.getUnitClassType() == gc.getInfoTypeForString('UNITCLASS_ROYAL_GUARD'):
bUpgrade = True
if pUnit.getUnitClassType() == gc.getInfoTypeForString('UNITCLASS_WAR_ELEPHANT'):
bUpgrade = True
if (pUnit.getUnitCombatType() == iMelee and pPlayer.getCivilizationType() == iDoviello):
bUpgrade = True


The above is what I had, could be from RoM though, not sure what the baseline was. I changed it so all melee, recon, archers & mounted (physical weapon users) can get them though I would like to require the forge and their respective class type building if I can figure that out, but so far it really seems to help out the AI's that get copper/iron to survive the onslaught of raging barbs so I quite like my wee change. Just seemed silly to me the only weapon upgrade was mithril, seeing as I rarely play that far into a game I wanted to see some weapon upgrades too :)
 
Sounds like Eternal Reqiuem is using Rise of Mania.

YEP!!! lol he's right on the money... hehe please what religion? hahaha there is only one religion I use for the elves and that is the fellowship of leaves! it kinda suits them seeing as if you have tree's all over the place!
 
YEP!!! lol he's right on the money... hehe please what religion? hahaha there is only one religion I use for the elves and that is the fellowship of leaves! it kinda suits them seeing as if you have tree's all over the place!

Lol.

I guess I'll have to try out RoM. Sounds fun and better balanced ;)
 
I am in the middle of my first RoM game- it is definitely fun! I like most of the changes except I think it nerfs the lowly worker a tad too much...
 
Off-topic: I love RoM!

Back-on-topic: Yeah, in later versions of FFH maybe the weapon-upgrade thing should be handled with a promotion, like "Auto-Upgrade Weapons". The Doviello UU's would get this by virtue of being UUs, and Mercs, Horsemen, and other units could get that promotion by default. That way the 'pedia can easily show which units can upgrade their weapons and which ones can't.
 
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