Hi everyone,
I don’t usually talk much, but I love downloading the file and play following the rules of the Game of the Month, and then reading the results from other players. I'm already excited for GotM3!
However, I can’t ignore the scoring system used in GotM2, which plays a big role in how we evaluate our performance in the game.
I understand the challenges caused by changes in the game and agree that legacy points should be included in the scoring. I also think that counting the fewest turns in the modern era makes sense, though I wouldn’t be surprised if it were based on the fewest turns in the entire game instead.
What I don’t fully understand is the scoring system that players are reporting for GotM2. It seems to be calculated as the number of turns played in the modern era minus the total number of legacy points. But if the goal is to reward fewer turns and more legacy points, wouldn’t it make more sense for the calculation to be
legacy points minus the number of turns? Or maybe a
ratio of legacy points per turn?
With such an approach, the highest value from the difference or ratio would be considered the "best" result. I know that the ratio could end up being less than 1, which might be confusing, but multiplying the legacy points by 100 before dividing would make the result more readable.
Here are some examples using both methods:
Legacy Points | Turns | Subtraction (Turns - LP) | Ratio (LP / Turns) |
---|
36 | 60 | -24 | 0.60 |
36 | 50 | -14 | 0.72 |
36 | 40 | -4 | 0.90 |
26 | 60 | -34 | 0.43 |
26 | 50 | -24 | 0.52 |
26 | 40 | -14 | 0.65 |
If we multiply the ratio by 100 to make it more readable:
- 36 LP / 60 turns → 60
- 36 LP / 50 turns → 72
- 36 LP / 40 turns → 90
- 26 LP / 60 turns → 43
- 26 LP / 50 turns → 52
- 26 LP / 40 turns → 65
This way, a higher number clearly indicates better performance, making it easier to compare results.
Do you think this would be a fairer way to score the game? I’d love to hear your thoughts!