gilgames
Priest-King
Alright.@gilgames I'm align with most of your opinions.
So, to give you the big picture, here's how I plan the future development of RFC3E:
About civics, I'm thinking only of renaming some of (legal, government, maybe theocracy) and adding a 6th civic for each category.
- Add BUG improvements on the C++ codebase (aka BULL mod) + some improvements made by Leoreth over the C++ and Python codebase. These are just chore tasks, but they're essential before adding “real” things to the mod (which may only take a few weeks).
- rewrite the stability feature (with also collapse and respawn behavior)
- actually modify existing features, adding new items / features (rebalancing, new civs etc...)
For UHV, I think there are too many conquest victory conditions (even though I like them and think this is the time and place for it). That why, I think we could add more cultural and economical victory conditions.
For instance, we could remove Ile-de-France and Orleans from the first english UHV and adding the requirement of an amount of gold to the second UHV (something like 7000 gold by 1776?) Same thing for France, I don't think that only holding Jerusalem is worth a UHV, this could be replaced by a cultural victory condition. In overall I'm agree with @gilgames, achieving UVH shouldn't involve the destruction of another civ.
About the rebalancing, I'm thinking about adding more changes over the time in the type of province for some civilizations (like France, England or Byzantium for instance). This would be a better way to fit the mod with the history of the european continent.
For new civs, I tought about the following: Bohemia / Serbia / Lombardy / Egypt (from RFCE++), also Switzerland, Florence, Napoli(?), a dedicated Tunisa civ(?). As for the previous point, I'm aiming to add more civs that actually exist in European history, but not especially those that lasted. I'm thinking of all the ancient and classical civilizations in RFC DOC that we know didn't survive the end of the classical era. That's why I'd like to improve the beginning of the map with additional civs. Apart from Lombardy (as in RFCE++), I don't have any specific civs in mind.
Finally, extra land to the east: I agree it's a lot of work, but it would make things completely different. I mean, we could have a civ dedicated to the Mongols (Timur), playable or not. But I don't think that's something we're going to do. So maybe 4 or 5 more columns might be worthwhile, to add more space to the Arabs and be able to turn around the Black Sea. But it's certainly not a priority.
So the first major change after balancing are the new civs.
That's something we discussed before, but here is my take.
The whole of Bohemia is one city with the bfc. Can you make a single city game interesting? I doubt. I'm on board to make Austria weaker, but idk how it would affect them.
Serbia, could be added so Bulgaria have some competition, but that makes ottoman game even harder. Also what timeline for them?
Lombardy: yes. Although Rome not obtainable makes it a bit akward. And Genoa and Venice takes away 2 valuable spot. But could be something early game thing as it was in rfce++.
Florence? No.
Absinthe wanted to add 2 Sicily for a while, but didn't got around. So yes.
Tatars/Timur/Mongols, idk man. While I enjoyed a destruction path in rfce++ as the tatars and it was kinda historical, it really felt off. I'm not against it per say, just be careful how you doing it.
Tunisia? Nah.