I created a mod myself because it seemed as tho all the others only focused on one issue .... corruption etc.
My biggest problem was the government situation... ie they are all very close to being the same. I made it so that Depotism has a max research at 60%, monarchy and republic at 80%, and communism and democracy at 100% ... then i decreased corruption for communism ( it was ridiculous - corrup in communism is worse than depotism) i set it so democracy's corruption is left at minimal, republic and communism have more, then monarchy, and depotism is kinda bad.
Some other changes i made involve the units, they are all the same until gunpowder - after that it basically works that all units have +1 def and off (ie musketmen 3-5 instead of 2-4) this was to get a little seperation between eras, as it stood unless you were the french gunpowder wasnt worth much. Once i changed that unit i basically had to do that to all including the specials and even bombardments up one.
One other thing i did with units was bumped up ship movement,
Most of the older ships were 3 or 4 movement, i bumped up to 5 or 6. and the newer ships were like 6 - i bumped up to like 10.
This is because i play on a larger map... (if you dont like it change it)
I also beefed up the defense on the aircraft carrier. A defense of 8 was ridiculous. How many aircraft carriers have been taken out in history? only ONE, and it was a japenese carrier. - so i bumped it up to 14 this way it basically has to have a few ships go after it ie battleships with 16 attack etc...
Just to limit corruption a little more i tagged the temple as reducing corruption, this is what was done in the corruption mod, but i felt to many things were tagged, so i stuck with the temple. (+ the courthouse already tagged)!!
There is also i wealth error i fixed in the genral section, both the book and the online help say it should be set at 4 - it was at eight on mine, so i switched it.
Finally i changed the sistine chapel to count as a cathedral in every city on continent as it does in civ 2.
Personally I think these modifications make for better game play - i may have to alter some slightly but there were a couple things the game is near unplayable with out (ie the govs being virtually the same.) - if a make a few changes i'll add a newer one.
My biggest problem was the government situation... ie they are all very close to being the same. I made it so that Depotism has a max research at 60%, monarchy and republic at 80%, and communism and democracy at 100% ... then i decreased corruption for communism ( it was ridiculous - corrup in communism is worse than depotism) i set it so democracy's corruption is left at minimal, republic and communism have more, then monarchy, and depotism is kinda bad.
Some other changes i made involve the units, they are all the same until gunpowder - after that it basically works that all units have +1 def and off (ie musketmen 3-5 instead of 2-4) this was to get a little seperation between eras, as it stood unless you were the french gunpowder wasnt worth much. Once i changed that unit i basically had to do that to all including the specials and even bombardments up one.
One other thing i did with units was bumped up ship movement,
Most of the older ships were 3 or 4 movement, i bumped up to 5 or 6. and the newer ships were like 6 - i bumped up to like 10.
This is because i play on a larger map... (if you dont like it change it)
I also beefed up the defense on the aircraft carrier. A defense of 8 was ridiculous. How many aircraft carriers have been taken out in history? only ONE, and it was a japenese carrier. - so i bumped it up to 14 this way it basically has to have a few ships go after it ie battleships with 16 attack etc...
Just to limit corruption a little more i tagged the temple as reducing corruption, this is what was done in the corruption mod, but i felt to many things were tagged, so i stuck with the temple. (+ the courthouse already tagged)!!
There is also i wealth error i fixed in the genral section, both the book and the online help say it should be set at 4 - it was at eight on mine, so i switched it.
Finally i changed the sistine chapel to count as a cathedral in every city on continent as it does in civ 2.
Personally I think these modifications make for better game play - i may have to alter some slightly but there were a couple things the game is near unplayable with out (ie the govs being virtually the same.) - if a make a few changes i'll add a newer one.