WH Discussion Thread

LizardmenRule! said:
For an Ogre civ we will need city names, as well.

Missed this comment before. In civs like the Ogre Kingdoms, in which the civ is really more a collection of tribes than a unified nation-state, I have taken to using tribe-names for city names. So, for example, the Ironclaw Orcs civ in my personal mod has been renamed the Badland Orcs, with their capital city being "the Ironclaw Orcs" and then having a number of other orc tribes be city names. I've also done this with the Red Eye Goblins, which I renamed the Darkland Goblins, the Dolgans, which I renamed the Kurgan, and the Ungols, which I renamed the Hung. For the Ogres, I intend on naming the civ the Ogre Kingdoms, with the capital city of "the Goldtooth tribe". A list of other tribes appears here on the Warhammer website, and I will use those as a source for other city names before resorting to just making up Ogre-ish sounding tribes.

So, rough draft of the City Name list for the Ogre Kingdoms, in my mind, would be: the Goldtooth tribe; the Mighty Fist tribe; the Moonbiter tribe; the Suneater tribe; the Mountain Sons tribe; the Deathmaw tribe; the Rocksplitter tribe; the Skulltaker tribe and; the tribe of the Bloodied Gut. As Ogres don't seem that hard to understand, I doubt it will be hard to think up more Ogre tribe names to fill out the city name list.

And LR, in that screenshot you showed, with the little gnoblars following the Ogre - there was a giant to the right wielding a giant black hammer of some sort. Are you able to change what weapons a unit wields? Just how much can C&Ping actually do?

stormrage said:
Oh, I don`t want the Native American-like civs in the mod, I was just really surprised, I thought the New world was "empty" cept the Lizardmen, and until Naggaroth, Skegi, etc. appeared.

It is 'empty' except for the Lizardmen, Naggaroth, Skegi, the Vampire Coast, a High Elf settlement on the southern tip of Lustria, and a scattered band of Amazons. The whole Miyan civilization and the other parodies of native Americans that are present in that Warhammer history aren't referenced anywhere other than that unofficial history. Essentially they're there simply because the author of that history wanted to include a parody of native American civilizations. In Warhammer 'reality', if anyone inhabits the new World west of the Dark Elves, it would be tribes of the Hung.

stormrage said:
About the List, it`s OK, no need for apologies, I should be the one apologising, it was kinda rude of me to "remind" you like that, it`s not like you have an obligation or something.. sorry..

No need to apologize. I have been meaning to compile it, I just haven't had a chance. Reminders at least make sure I don't forget, which is a serious possibility with as chaotic a life as I have. :)

stormrage said:
And happy Thanksgiving, if you people say that (never payed attention to it in the movies )

We do say happy Thanksgiving, and thank you.
 
The unit you speak of is my Ogre Worker. I CnPed ED's ogre unit. that screen shots shows the "road" animation. others include a giant pick for "mine", a giant machete for "jungle" and a giant axe for "forest". any of these can be used for attack i suppose...

CnP can do lots of things. I use Flicster and Paint Shop Pro. I export from Flicster and edit the pcx. file. this is tedious, since if you are out by a couple of pixels in one frame, then in the animation it jumps and looks bad. but you can do lots of stuff if you have the time, the commitment and the programs.

for instance, i started a Ogre Hunter a while ago using Aaglo's Ogre Bull as the model. I edited an elephant head that I cut and pasted from the war elephant on to the ogre's gut-plate, and CnPed the lion from the amazon beastmaster.

so, if you have the resources and the other things i mentioned, you can do lots of stuff.
 
Can you remove the word "tribe" from the city names?

I played the D&D mod for a while, but I quit before I researched a tech that would let the Ogre worker do anything cept the roadbuilding, I have to check out that axe :) Maybe with a bit of editing he could be that Ogre Gorger? He does kinda look like a starved ogre :)

The Ogre Hunter!? Kewl. What became of it? Is it doable?

Gomurr said:
Just how much can C&Ping actually do?
I sense request disturbance in the Force ;)
 
Oh well, you know...if you ever feel like it.. you know, when you get extremly bored... and have nothing to do...
Oh, wait, you are too young to know what its like to be unemployed for a couple of months ;)
If it gets done, it`ll get done.

Btw have you seen this guy? Is this what you are using for your skaven units?
 

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sorry, gomurr, but i don't think the throwing animation is possible. but i just had a thought. you can still have the gnoblars with a defensive bombardment with the spear thrusting animation.

think of it as the attacking unit is trying to get to its target (the Ogre) but has to wade through a sea of gnoblars to get to it, all the while the little runts are clawing and stabbing at the attacker.

i think this could work
 
Do you need Poser to edit it, or do you need Poser so you can extract it to the program you use... I dunno much about unit creation.. But if its the second one, maybe someone can do it, and send you the files?
Also, does this mean you can`t C`n`P units made in Poser?
 
I am able to edit any unit posted on this site. Flicster makes a "storyboard" from a flic. The storyboard is a .pcx file, that has eight rows (one for each direction, SW, S, SE, E, NE, N, NW, W) and, depending on how many frames there are in each directions animation, that number of columns. You can then go and edit each frame as you wish.

For example, when i was making the Gnoblar attack, I needed to paste the gnoblar head on to the Goblin Spearman's body for each of the 16 frames for each of the eight directions, equalling 128 Gnoblar heads pasted on to the Goblin body

In addition to this, I had to make sure each of the heads was pasted in the correct spot by saving the storyboard .pcx and viewing it in Flicster. If one of the heads were out by even a pixel, it makes an ugly jump in the flic, so I would have to go back and move the bad head the one pixel required.

So to answer your question, yes, i would be able to edit it if someone made it, but it would be much easier for the person to just make it themselves.
 
Well yeah, but I figured you need to edit it for a bunch of units (Skaven this, Skaven that...), and since you are the Skaven dude. What I mean is you could use this as your base model for the skaven, your Skink and Saurus conversions look great, but you have to admit this one looks better... I seriously doubt anyone would take this request (its not for just one unit), so I`m talking to you :)
 
varwnos said:
Will any new cities be needed for this? Also will my fantasy human cities do for a human wh civ?
There are only two human sets of cities in the WH mod, and one use my medieval european set, and the other use a "mideastern" set compiled by aaglo. :)
So, thanks, but no.

And no, there aren't any Byzantine equivalent in WH. ;)
 
Your set is a bit old though, so perhaps there is still hope for my fantasy set? :) Unless you decide what happens, which is kind of how you presented it in your post :p
 
varwnos said:
Your set is a bit old though, so perhaps there is still hope for my fantasy set? :)
What's age? Are you saying we should stop using snoopy's terrain too, just because that's old? :rolleyes:
Unless you decide what happens, which is kind of how you presented it in your post :p
I am one of the three who decides, yes.
 
Sorry varwnos... I really like your cities, but I like the ones that are in the mod better... How would you fit theese for Netherlands (Westerland), Holy Roman Empire - Germany (Reikland)... and such.. If there wasn`t a 5 city type limit than your`s could work for Estalia, Tilea, and Border Princess...

LR check this out. Maybe it`ll help?
 
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