What a big let down

dbrewer842

Chieftain
Joined
Dec 20, 2001
Messages
8
Location
Washington State
I am just being honest here, I really expected more for what the game cost. Civ 2 still holds more fun to play than Civ 3. Why you may ask? Well, in Civ 2 you had real starting points. It also had real Scenario's, not just a pre-made factory map of the world. The new editor program only lets you really tweak rules and build your own maps. As far as building a Scenario you have to be a computer whiz and one that has the extra programs to do it with. I hope that MOO 3 will not end up as messed up. I have always loved MOO over Civ. Graphics have had a major face lift. No more wonder movies. End Movies also leave something to be desired. And we have a few issues with crashes even after the latest patch file. I don't know what type of competition Civ 3 had, but I sure would have not voted for it as game of the year.

Dave Dee
 
Originally posted by dbrewer842
I am just being honest here, I really expected more for what the game cost. Civ 2 still holds more fun to play than Civ 3. Why you may ask? Well, in Civ 2 you had real starting points. It also had real Scenario's, not just a pre-made factory map of the world. The new editor program only lets you really tweak rules and build your own maps. As far as building a Scenario you have to be a computer whiz and one that has the extra programs to do it with. I hope that MOO 3 will not end up as messed up. I have always loved MOO over Civ. Graphics have had a major face lift. No more wonder movies. End Movies also leave something to be desired. And we have a few issues with crashes even after the latest patch file. I don't know what type of competition Civ 3 had, but I sure would have not voted for it as game of the year.

Dave Dee

What game would you have voted as game of the year then?

If you prefer Civ II, i would say it is simply a case of you prefer easier games, not so much thought required.

The editor is not part of the game, so stop using it as a reason for the game being crap. scenerios are also not part of the game, so stop using that also, and as for real starting positions, umm, if your mind is so feeble that you can't get past the fact your little settler started in a part of the screen that wasn't shaped like the real country it is from, then that is just sad.

Wonder movies, well I must admit even in CIV II they were something i hated, a complete waste of my time to ever watch them, after the first viewing what is the point? i am glad they are gone.

As for all the crashes, hmmn, I have not had one crash since i got the game , maybe you should be complaining to your computer manufacturer, or your operating system designer. Nothing to do with firaxis if your computer can't handle it, mine handles it perfectly.

But i am glad you came here to tell us about your disillusionment in CIV III, I am sure you feel better now :goodjob:
 
Seeker this game is easier to beat than Civ 2 was. Its also 20x's as boring. Sure I like the new graphics of the units and land. But they could have at least tossed in one true scenario at the Cost of $50. Maybe I used to how Black Isle and Interplay does things. Funny how you can get Duke Nukem 3d to run on Win XP without any compatibly problems, and its a DOS game. But this game from day one has had major problems with peoples windows systems. 3 years in development and so many unhappy customers. If I was Sid personally I remove my name from the game in shame. Just like I have read in other post that there will be a upgrade/add on, that will bring all things to life plus an extra cash in the pocket for the company. I don't care now how great and grand they say Civ 4 will be, I never waste money on it. I stick to companies that offer a good QC and product support from now on.

Dave Dee
 
respect to your opinion

I would go buy CIV 4 tomorrow actually, just shows the great difference in peoples opinions i guess:D

peace
 
Hey Dave,

Civ3 is actually a pretty good game. You wount find harsher critics of meir & fraxis than right here on civfanatics !

lol, how about you just give it another shot ?

:)
 
Are you joking? This is a fanboy site. It's Apolyton where people have been ripping Civ3 a new one.
 
Personally, I've enjoyed Civ III quite a bit. I don't have any crashes and as for scenarios, I don't remember getting any with Civ II until the expansion sets came out (which I expect for Civ III in the future). I really only have 1 complaint for the game, where's my favorite Civ to play, the Mongols? :egypt:
 
You enjoy the late-game tedium? Moving hundreds of workers and units one at a time? Bizarre unit activation sequences that destroy concentration and ruin gameplay? Empty, useless, and meaningless techs? Victory notification by a stupid and banal message box?

You call that fun? Or have you done like Firaxis, neglecting to play the game to the modern age?
 
"I don't know what type of competition Civ 3 had, but I sure would have not voted for it as game of the year. "

It was voted game of the year for the same reason it got such good reviews, because it was designed to look good at first sight. Think about it. Better graphics. Reviewers, who only play a few games, say "wowwww the ships sway in the water!" or "wowwww look at the battleship firing broadsides" or "wowwww the AI just beat me! this game has a good AI!" The civ fans though, are not won just by good graphics. They want good gameplay, less tedium, and a truly good AI. The AI is not better in civ3. The game is just dimbed down so much that even a stupid AI can never lose too bad, because their spearmen find ways to beat our modern armors, and the 4-turn tech cap, make it so a blind monkey on crack could play civ3 and not do too bad. :rolleyes: Its just too bad that the "looks good at first sight" fooled me too, long enough that I couldn't return it to the store.:(

And about crashes, i have had to abandon several games because they keep crashing in the same spot, even when i reload autosaves from several turns back.

And the diplomacy screen locks up constantly, and the sound is constantly skipping, and everything seems to take 20x longer than it did in civ2.
 
I have to agree with Libertarian and many others: sure the game is pretty, the music is fine, culture and trade is improved... But it´s boring. Sad but true.

What disturbs me most is that the game takes forever to complete. When you could finish Civ2 in an evening, Civ3 takes a week. And when it takes one minute for the AI to finish its turn, I don´t want to see strange events occur like cities with half your army in it flipping.

I guess I´ll go back to good old Combat Mission, which makes you use real strategy and has loads of unexpected events which work the way they should - unexpected but not unpropable.
 
Some one needs to change the name of this thread to "The whiners thread". It seems to me, some people need to be looking at their COMPUTER SYSTEMS before they complain about the game. I have a semi new computer and I have had no troubles with the games I have played so far. They also need to modify their style a bit too. Turn off the unit animations if you think turns are taking too long. Finishing a game in one evening is almost impossible with Civ II, unless you have fast movement units and quick battle scenes. I miss the Wonder movies, I thought they were neat and maybe I didn't watch them ALL the time, but I didn't SKIP them all the time either. But as always, to each his own, put don't point the finger at the game when your comp. could be the problem as well.
 
First of all, it's a Great Game...

I agree i'd like Unique Starting Locations...
I'd like more countries

I'm using a realistic scenario i downloaded from here yesterday...

I've modified the rules to make realistic movement according to the year turns... (movement * 5) so the roads now have 15 movement... Knights have 10, Settlers have 5...

The stats of the Units were also changed according to their age:
Ancient * 5
Middle * 10
Industrial * 20
Modern * 30
To avoid most of the stupid beatings, like Warriors beating Knights, etc... or Knights beating Riflemen

The starting locations are the only thing that bothers me

The game didn't crash at all for me...
 
I don't turn things off
I only dissallow the victories over militar, cultural, or of any kind, only by points...

The increase in movement provokes very fast developing... i'm in the 400BC and i already almost finished the ancient technologies...
 
I can't imagine why people think this game is harder - sure the old strategies don't work well, but swift conquest by despot rushing or tech brokering are so easily achieved now that no one has any excuse not to win every game not ruined by bugs, lockups or absurd starting positions. Well, the excuse that you don't like abusing the poor AI, that would conceivably be viable.

The concept of "All you have to do is radically change the game rules to make it a good game" as justification for game of the year eludes me.
 
It takes you an evening to finish civ2, YOUR NUTS!!!
It took me 12-16 hours of straight play on a large map.
Great game to play and more challenging than civ2.
I enjoyed civ2 gold edition for 2 years, now its civ3 till the next.
I don't think you have played this game at all.
 
I guess all those wimpy players are mad bc the AI won't swallow your bluffs anymore. Yes, bc sueing for peace until you have armor, then run over everyone is just bluff. Wimpy and childish.
They're probably those dudes who in multiplayer call everyone cheaters, bc they're noobs who can't lose an unit w/o major mourning.
The game has some major flaws, it's obviously a beta version, but despite these, it's a nice piece of evolution.
The AI is NOT acting too violently. Imagine you have a neighbour civ with good cities, nice resources, a well developed road network, and then your advisor tells you "compared to these guys, we have a strong military!".
What would you do? Sit there watching them win by space race, culture, or let them get the tech edge?
Of course not! Don't know about you, but I immediatly send a
-lower tech- army to stomp them. So why should the AI not act like that?
 
The stats of the Units were also changed according to their age:
Ancient * 5
Middle * 10
Industrial * 20
Modern * 30
To avoid most of the stupid beatings, like Warriors beating Knights, etc... or Knights beating Riflemen

Could you please explain what tab in the editor has this info. Or are you manually chaning each unit by multiplying attack/defense by these values?
 
Actually, I vaguely recall that the original, non-Gold Civ II was pretty raw.

No multiplayer. Yep, an old 1-player game.
Not sure on scenarios, but I know it wasn't much to begin with...that came with expansion packs.
Not sure on the state of the editor, or even if it came with one! (Anyone?)

In any case, I want to see REALLY GOOD scenario-making tools from Firaxis. I miss the Civ II Underdark, MoM, MOO, Dinosaur, etc., scenarios...even the one where you start out as a single-celled life form and evolve from there. :)

Oh yeah, and Mad Max. Great scenario, that. The New Zealanders will rule the Earth.
:king:
 
You enjoy the late-game tedium?

I fail to see how the late game of civ 3 is any more tedius than civ 2. Most (all?) strategy games, both turn based and real time tend to suffer from the fact that once victory is in the bag you can just sit back and simply wait for the inevitable win.

Moving hundreds of workers and units one at a time?

Once again, how is this different from civ 2? If you don't like micromanaging the workers, automate them. Sure it's sub optimal, but allowing the AI to manage things for you always will be (otherwise the game AI would be unbeatable without cheating, right?)

Bizarre unit activation sequences that destroy concentration and ruin gameplay?

I agree that things activate in a silly order, and occasionally this means I move the unit in the wrong direction when I don't get the one I was expecting activated, and I have to reload from the auto save to fix it. Still, it (moving the wrong unit) happens maybe a couple of times a game to me max, so I don't think it's a huge, game destroying issue.

Empty, useless, and meaningless techs?

They're not meaningless, they're a valuable trading commodity to me. Maybe your game play style is different. Plus having two techs instead of one bigger more expensive tech does have a research effect - it ensures a minimum of 8 turns to research them both. So there certainly is a reason for them, imo.

Victory notification by a stupid and banal message box?

I'm glad Firaxis didn't waste development time making stupid end sequences that you watch once and never again, and really aren't that great in the first place. The only games that I've played that have ever had movies worth watching have been made by blizzard - since it seems you have to go the full mile and really put effort into making them otherwise they just look crappy. It's a personal thing, but I don't feel any less sense of accomplishment at winning because it doesn't have a movie. Lets not forget that in civ 3 you get the (imo) rather humourous victory screen where the other civs mock you, and then a replay of the game - which I think is far more useful and fun that a movie.

You call that fun? Or have you done like Firaxis, neglecting to play the game to the modern age?

I call it a lot more fun that civ 2 (for me). And I play into the modern age (Usually win by space race, or if I feel like cutting the game short, diplomatic).

I think you're mistaking the game not suiting your individual taste with it being a bad game.
 
Originally posted by dbrewer842
Funny how you can get Duke Nukem 3d to run on Win XP without any compatibly problems, and its a DOS game. But this game from day one has had major problems with peoples windows systems.

Speaking solely for myself, I have had zero compatiblity issues with Civilization 3 and Windows XP.
 
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