What a difference a day makes

wurstburst

Prince
Joined
Dec 9, 2009
Messages
301
I've had the chance to play through a few times. Won on Warlord and worked my way up to a win on Emperor (with Hiawatha) - all domination wins. Then I hit a wall. Play two games on Emperor and King on a bit bigger map than standard. Played the way I had played the early games - very aggressive, military based.

In both games, I had the same issue. Nice start, lots of early civ kills. And then I hit the last civilization only to discover they are bigger than me, with more units, better production and worst of all a huge tech lead. Eventually gave up both games as not winnable, since my economy and research were essentially broken.

Usually after wiping out my 5th or 6th civ, I was even or slightly behind on tech. By the time I got across the ocean, the big bad from over there was an unstoppable juggernaut. Fail.

After some reading here, I tried again, using some of the popular strategies. Tried it on a bit smaller Pangaea map, just to work out the kinks. Still played an agressive military start, but made a few changes to my strategy:
-trade with the other civs early and often to sell extra/unneeded luxes, open borders, etc.
-buy CS favor
-use the rationalism policy to boost science
-manage cities a bit better to produce more GS

Not a ton different in play style, but the better use of CS and science really made a huge difference in keeping my economy, population, research and happiness afloat.

By the time I got to the last civ, I was well ahead on tech and just rolled over them. Much better than limping into the last civ and hoping you aren't facing rocket artillery and bombers against your riflemen and cannons.

Admittedly, using Greece made this easier, since the early UUs and UA fit great with this, but I think I should be able to translate this to other civs.

Next step - bump up the difficulty and map size and go to continents to give another civ time to thrive.

It's been tough acclimating to Civ V, but I am enjoying it so far.
 
I've had the chance to play through a few times. Won on Warlord and worked my way up to a win on Emperor (with Hiawatha) - all domination wins. Then I hit a wall. Play two games on Emperor and King on a bit bigger map than standard. Played the way I had played the early games - very aggressive, military based.

In both games, I had the same issue. Nice start, lots of early civ kills. And then I hit the last civilization only to discover they are bigger than me, with more units, better production and worst of all a huge tech lead. Eventually gave up both games as not winnable, since my economy and research were essentially broken.

Usually after wiping out my 5th or 6th civ, I was even or slightly behind on tech. By the time I got across the ocean, the big bad from over there was an unstoppable juggernaut. Fail.

After some reading here, I tried again, using some of the popular strategies. Tried it on a bit smaller Pangaea map, just to work out the kinks. Still played an agressive military start, but made a few changes to my strategy:
-trade with the other civs early and often to sell extra/unneeded luxes, open borders, etc.
-buy CS favor
-use the rationalism policy to boost science
-manage cities a bit better to produce more GS

Not a ton different in play style, but the better use of CS and science really made a huge difference in keeping my economy, population, research and happiness afloat.

By the time I got to the last civ, I was well ahead on tech and just rolled over them. Much better than limping into the last civ and hoping you aren't facing rocket artillery and bombers against your riflemen and cannons.

Admittedly, using Greece made this easier, since the early UUs and UA fit great with this, but I think I should be able to translate this to other civs.

Next step - bump up the difficulty and map size and go to continents to give another civ time to thrive.

It's been tough acclimating to Civ V, but I am enjoying it so far.

I find its always useful to get research projects with the weaker civs. I've often just given them the money for the project. 400 gold is a small price for a free tech once my economy is up and running.

I've also found that 3/4 of the time, the best thing to build is a tradepost.
 
Just tried China/continents/standard map size/king. New strategy worked very well.

Had a bit harder time at the beginning and had my second city sandwiched between 3 civs. But once I got going with horsemen, I was able to pick off Siam (no soldiers at all!?!?!?) and start the economy booming. Pacified the rest of the continent with no problem and set off for the other continent before 1200AD. When I got there, I found savages and lots of open space. I haven't finished, but it's just mopping up at this point as I have a bigger, more tech-ed out army.

Nice bonus was that as I was sailing over, I found all the new city states - I was the first to the ocean. On one island, I found 2 ruins and one of them upgraded my rifleman with advanced weapons to infantry. So sweet finding ruins this late in the game.

I'm liking holding onto social policy upgrades until I get Rationalism. Later ones go into Honor as this is about when my military campaign really kicks into gear.

Next stop, up to a bigger map again, emperor and try a lower-tier civ.
 
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